Topic: Star Trek : TNG/DS9 Setting
So, I've had Nova for some time, but I finally have some folks (fellow Trekkies) who might want to game with me! However, we have no interest in the SFU world - Federation dreadnaughts with three nacelles and so on seem very hokey to us, though we understand why people who grew up with it might appreciate them.
I decided to undertake a project to make a Dominon War Era game. It uses a large number of special rules to try to attain the 'feel' of combat in the DS9 Dominion War arc, where ships act in an intertialess way, damage control is important, ships often 'focus fire' from various phaser banks, command ships matter, and sensor locks and evasive maneuvers seem important in combat. Here are some sample parts of the intro of the PDF I am working on.
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Next, here are two of the more recognizable ships from the era, in the two-pages-per-ship, counters-for-cutout version I am planning on using for the PDF. These ship designs are intended to combine competitiveness and play-ability with a loyalty to the 'feel' of combat in the Dominion War arc of Deep Space Nine. I've applied some cosmetic changes to the data cards to reflect the settings and the special rules (like by-bank weapon damage) which apply in the setting. Since Trek ships don't seem to have armor, Armor has been renamed 'Hull', and damage which can take out the ship, 'Hull' under standard Starmada rules, is now 'Systems Damage,' so you can imagine all that smoke and exploding console stuff that happens during trek combat. I used the standard spreadsheet from Old'n'Grey to build the ships.
Many thanks to the amazing Sins Of A Solar Empire mod "A Call To Arms" for the ability to create Trek images.
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There are still some proofreading changes to go, but let me know what you think and whether folks would appreciate more!