Topic: Starmada Nova to VBAM 2nd Edition
So I've been snowed in for days, and have spent some of my cabin fever energy on this.
It's an attempt at a comprehensive way to merge VBAM 2e and Starmada Nova. I'm sure it's not perfect, and I'd really appreciate some outside critiques to continue working on it. I'll generate a force list or two over the next week to see how it looks.
The most important change in Starmada will be that groups of ships must be deployed in squadrons which must stay close to their flagship during the Starmada battle, or suffer penalties.
The second biggest changes in Starmada will be that battles usually end either with ships escaping to hyperspace or being destroyed - there are no 'victory point targets' since the ships are going to be persistent in the campaign.
Scout functions have also been changed in Starmada, and give general bonuses rather than counteracting ECM, since there are important reasons ships must take those functions in VBAM.
Carriers are also changed, not counting carried fighters in their CR, but only in their SU, since the fighters and drones must be built and can be based separately from carriers.
Finally, most ships will spend a fair amount of SU on Auxiliary Services under these conversion rules, so they can qualify for various useful VBAM traits they need in the campaign. This means ships will often be less combat-effective than Starmada ships.