Topic: Hull Breach Campaign

I've thrown together the start of a new campaign:

http://www.lclark.edu/~drake/starmada/hullbreach.pdf

Reasons for this include:

* Exploring the "very few optional rules" end of the spectrum.

* Gathering all of our corrections and optional rules in a single printable document, which we can easily leaf through at the table.  Not surprisingly, there's a lot less to cover when there are fewer optional rules used.

* To produce a collection of well-tested scenarios in a consistent universe that new Starmada players can use.

I intend to add more fluff, ships, scenarios, diagrams of our vector movement system, and so on later.  Thoughts, comments, and munchinesque metagaming are appreciated.  Specifically, how would you handle the one scenario described?

Re: Hull Breach Campaign

mundungus wrote:

I've thrown together the start of a new campaign:

http://www.lclark.edu/~drake/starmada/hullbreach.pdf

Looks good!

I especially like the weapon designations table... sign me up for a bunch of triple kinetic darts! smile

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Hull Breach Campaign

I agree that it looks good.  The idea that ships are limited to 1-12 is a nice touch!   The docking stuff is also a cool way to approach things!

I must admit that I am completely missing out on how the concept of your vector movement system works, but that isn't the first time I've been humbled! smile

Why couldn't you still live in Bloomington?  smile
-Bren

Re: Hull Breach Campaign

Grab a fresh copy of the file.  Do these diagrams make vector movement easier to understand?

OmniGraffle is the tool of the gods, by the way.

Re: Hull Breach Campaign

The diagrams really help.  Thanks for the additional posting.

Have fun in the campaign.  Keep us posted!
-Bren

Re: Hull Breach Campaign

Have I mentioned how much I -really- like the weapon description tables?

I'm thinking if including something similar for our Space Fleet Omega game...

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Hull Breach Campaign

I've started making up some ship sheets.  Here's a taste:

http://www.lclark.edu/~drake/starmada/guardian.pdf

Re: Hull Breach Campaign

mundungus wrote:

I've started making up some ship sheets.  Here's a taste:

http://www.lclark.edu/~drake/starmada/guardian.pdf

Hey-- these are nifty.

Maybe we should 'steal' the format for official Starmada sheets? smile

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Hull Breach Campaign

cricket wrote:
mundungus wrote:

I've started making up some ship sheets.  Here's a taste:

http://www.lclark.edu/~drake/starmada/guardian.pdf

Hey-- these are nifty.

Maybe we should 'steal' the format for official Starmada sheets? smile

Dan

Feel free.  The bad news is that this is hand-crafted, not automatically generated.

10

Re: Hull Breach Campaign

Hey Peter,

Did you know your Guardians are weaponless on the rightside, according to your ship sheet?

Spencer

Re: Hull Breach Campaign

spencercl wrote:

Hey Peter,

Did you know your Guardians are weaponless on the rightside, according to your ship sheet?

Spencer

Yeah, the c bank should be BDF.  It's been fixed in my copy.

Re: Hull Breach Campaign

I've updated the rules and there are now three ship sheets:

http://www.lclark.edu/~drake/starmada/hullbreach/

Re: Hull Breach Campaign

We had one of our best Starmada battles to date last night.  There were 5 players (two of them new).  48 ships came into play;  12 more were waiting in hyperspace, but we called the game on account of time before they arrived.  There was lots of maneuvering, a proper wall of battle, and plenty of exploding.

The scenario:  the intruder fleet enters through one wormhole (6 ships at a time) and tries to exit through the other.  To exit, you must end your turn on the exit wormhole AND have a functioning hyperdrive.  Each side had two dreadnoughts, four battlecruisers, eight destroyers, and sixteen corvettes.  At the time we stopped, two corvettes had run the gauntlet, a dozen or so ships had been destroyed, and about four had flown off the map into the Oort Cloud.

What made this scenario work so well?

- The two wormhole hexes provided terrain.  Having to exit at a particular point finally makes it reasonable to do piracy and several other scenarios that normally devolve into ridiculous map-floating.  Furthermore, it is no longer necessary for the running ships to be really slow, so we could use faster ships, making maneuvering more important.

- We VASTLY restricted the weapons available to lasers (18), ion cannons (15, ignores shields, no hull damage), and fusion torpedoes (9, PEN 3, expendable).

- Weapon arcs were restricted to AB, AC, and BD.  This means everyone has a blind spot in the back!

- All of the aforementioned restrictions allowed for greatly simplified ship sheets.  The 13 engines on a corvette were represented by 13 1/8" blue boxes to be filled in as the engines were destroyed.  A laser is a red circle with a line indicating its direction of fire.

- We used special maneuvers:  emergency thrust, overloading and directing shields, and evasive action.

If I had it to do over again, the only change would be to cut the sizes of the fleets in half.

Re: Hull Breach Campaign

What made this scenario work so well?

- The two wormhole hexes provided terrain.  Having to exit at a particular point finally makes it reasonable to do piracy and several other scenarios that normally devolve into ridiculous map-floating.  Furthermore, it is no longer necessary for the running ships to be really slow, so we could use faster ships, making maneuvering more important.

- We VASTLY restricted the weapons available to lasers (18), ion cannons (15, ignores shields, no hull damage), and fusion torpedoes (9, PEN 3, expendable).

- Weapon arcs were restricted to AB, AC, and BD.  This means everyone has a blind spot in the back!

- All of the aforementioned restrictions allowed for greatly simplified ship sheets.  The 13 engines on a corvette were represented by 13 1/8" blue boxes to be filled in as the engines were destroyed.  A laser is a red circle with a line indicating its direction of fire.

Sounds to me like a great way of slowly moving full thrust players to starmada! smile  Sounds like a great battle.
-Bren