Topic: Physics of the ether

So...

We've been working on rules for orbital bombardment -- one wrinkle of which is that the difficulty of hitting the target varies with its latitude: targets closer to the equator are moving faster, and are therefore more difficult to hit.

Out of this, I've come up with a scale of sorts for the game:

1" per turn = 100 knots
one turn = 6 minutes
1" = 10 nautical miles (11.5 statute miles)

This then brought up the question of how ships can move so fast in something which clearly has significant "resistance" (momentum equals half speed, and ships turn as if they were airplanes/wet-navy vessels).

My explanation?

The ether does not exert any influence upon normal matter (otherwise, the Earth would eventually come grinding to a halt in its orbit) -- however, by applying an appropriate electromagnetic charge to the propeller and "sails" of a ship, it can push against the ether and speed up, slow down, and change course.

A side effect of this, of course, is that while this charge is active, the ship cannot "coast" on its inertia -- the same ether that allows maneuverability provides a resistance which slows down the ship.

Make sense?

Dan

P.S. This provides for the potential of an optional rule: a ship may turn off its ether-charge and coast in a straight line according to its momentum. If it does so, its momentum remains unchanged (i.e., it is not reduced to 50%).

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Physics of the ether

This means that you could theoretically fall off a ship, and float freely at a speed of 130 miles an hour?

remind me to put my ether-aware undies on before getting on an ether ship (does this mean my shorts have to be plugged in at all times?)

jim

Re: Physics of the ether

jimbeau wrote:

This means that you could theoretically fall off a ship, and float freely at a speed of 130 miles an hour?

Theoretically, yes.

When an astronaut 'falls off' the shuttle, he is floating freely at 1700 MPH, so I don't think this is too extreme. wink

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Physics of the ether

but nobody is shooting at him.

Re: Physics of the ether

So, is there ever a risk of an Aether-Tsunami?

Re: Physics of the ether

Taltos wrote:

So, is there ever a risk of an Aether-Tsunami?

Err...

No.

smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Physics of the ether

Damn! That might be cool! You know, a Russian/British squadron engaging each other...in a ether-tsunami!! Fantastic!!!!!

Sorry, I'll go and take my medication now...:D

Re: Physics of the ether

As has been reminded to me over and over

the Ether has no substance.

SO

Even though the ether is constantly dancing it's swirling and turbulent dance, there is no effect on mundane objects like ships, people, or muffins.

jim

Re: Physics of the ether

pfah!
The Ether is much more viscous than you have been led to belief.
We cannot accept the guileless propaganda of those that clasp dearly to an
outdated and poorly informed theory.

Rise up and help distribute truth and fact to the masses!


(sorry about the earlier post to the mail group... slow brain-quick fingers)

Re: Physics of the ether

Indeed, quite true.  As Royal Navy Astrographic Service experience has shown, the "viscosity" of the ether increases as local gravity decreases.  This increasing "grab factor" makes ether propulsion systems more effective in deep space than in orbit, allowing the higher speeds required for interplanetary transits...but it also makes etheric turbulence more of a factor.  While such effects are still only felt by the energized components of a ship's drive systems (normal matter being transparent to ether-flows) it is quite possible to suffer grevious damage if a severe ether-storm is encountered.  Sail ruptures, propeller overloads, even outright dismasting all await the incautious traveller, and even in high orbit "weather" conditions may force ships to deactivate their drives to ride out the storm safely.

All quite elementary, Carruthers.  smile

Re: Physics of the ether

cricket wrote:

The ether does not exert any influence upon normal matter (otherwise, the Earth would eventually come grinding to a halt in its orbit) -- however, by applying an appropriate electromagnetic charge to the propeller and "sails" of a ship, it can push against the ether and speed up, slow down, and change course.

A side effect of this, of course, is that while this charge is active, the ship cannot "coast" on its inertia -- the same ether that allows maneuverability provides a resistance which slows down the ship.

P.S. This provides for the potential of an optional rule: a ship may turn off its ether-charge and coast in a straight line according to its momentum. If it does so, its momentum remains unchanged (i.e., it is not reduced to 50%).

The Aether can't be effected by simple electromagnets, or we'd of found it when (Davy?) experiments with them were being done in the early 1830's...I submit the following:

Aether pervades all existence, as 'nature abhors a vaccum' - but the presence of matter lessens it's interactions by 'shorting out' the Aetheric energy at the atomic level.

Aether can be 'charged', only in the presence of high levels of neutronic radiation, in a vaccum, by microwave-level radio waves and a high electron-volt potential. The neutrons are the 'glue' that enables the strong nuclear force (the prime component of Aether interactions) to extend it's influence, the microwaves heat the Aether to spread out the effect more effectively, and the Voltage imparts the charge that allows any interaction between the physical world and the Aether.

In order to 'grab' Aether, you must have relative motion between
'charged' Aether and electrically-conductive matter that also has high radiation emission and a high voltage charge.

Sails depend on the motion of the Aether to generate the relative motion, Props are faster, but use more power - they also tend to have elaborate mechanical arrangements that are prone to breakage.