Topic: Impulse movement in Starmada SFU
If anyone is interested in utilizing a simplified form of impulse movement in their SFU games, check out the the following thread, where I've posted a 10-impulse movement chart and some ideas about handling things like Orion engine doubling.
http://mj12gamescom.ipage.com/forum/viewtopic.php?f=2&t=12774&p=41531&sid=047f28be2794dc327d39f32d993f9259#p41531