Topic: Starmada admiral edition - Movement probs
Starmada admiral edition - Movement probs.
Hi. I bought the rules, I read the movement section. I am still quite perplexed. I even downloaded that jar thing. now Im frustrated and perplexed. I did spend large parts of today trying to read thru these 3 pages of movement.
Does any one have more tutorials on it?
If you are using newtonian rules, shouldn't a ship be able to go indefinitely
Is newtonian rules the same as vector rules.
I've played tri planetary years ago, so I understand vector movement.
to go indefinitely forward at a constant speed with no acceleration,
how is that reflected? What do i do? just dont plot anything?
There is a severe grammar error that is registering with my wife and I that is preventing me from understanding the rules fully.
"the difference of x and y", it means "x – y", not "y – x".
on page 17 "Diff between speed in prev turn, and its current speed plus the amount of movement between the 2 turns. "
you show as being 6-5 (net 1) and it should be 5-6 (net negative 1) by math standards of writing subtraction problems." neg 1 plus 3 is a final thrust req of 2 not 4.
and what about a plain old U turn?
what if we are going at speed 6, and we just plot a U by itself? The thrust requirement is? prev speed and current speed? whats the current speed? im just doing a U turn? U by itself doesnt have a speed.
if i am going at heading 0 degrees at speed 2, I need a speed 4 maneuver to get me 2 speed in the other direction. how do I plot it?
And a last question.
Do you still have to have a foward separated by 2 turns. is this still illegal from the last versions of starmada? pp2 or pp or 1pp
oy