Topic: when to fight on the table in a starmada campaign

hi daniel

the group i game with is playing a campaign game now, and we are evolving new wrinkles for the next campaign as we work through the current game-

in campaign games, there are times when it is not worth putting the forces on the table due to asymmetry in forces-

at what ratio of CRAT totals, big to little, is the battle not worth resolving because of probable outcome- do you have a chart/graph of such a relationship? is it a simple logarithmic curve maybe? such info would be really useful in a campaign context-

thanks

lamont

Re: when to fight on the table in a starmada campaign

I'll put in my 2 cents worth if no one else will.

In my opinion it should be up to the force with the higher Speed. (The highest speed of the slowest member of your fleet).

In my opinion even with an inferior force i might be able to meet certain objectives. For instance, if my Teeny Force are dedicated Carriers with a very High Speed, I can stay out of your grasp, do  a few standoff strikes to whittle down your lighter craft, then disengage faster than you can pursue.

Re: when to fight on the table in a starmada campaign

I have generally found that once the force ratio exceeds 2:1, there's really no reason to fight it out... unless, as a previous poster suggested, there are some specific objectives that may reasonably be accomplished by the smaller force.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com