Okay, in the hopes of eliminating confusion, here are the boarding pod rules in their entirety, per the most recent version of the rulebook:
BOARDING PODS
This option requires the use of option F.6: Strikers.
Boarding pods are a form of striker used to transport marines to their target. A standard boarding pod flight is identical to a striker flight, except that its capacity requirement is 16. Pod flights may be customized per option F.1: Customized Fighter Flights, but may not be given any fighter traits. The initial coefficient in the capacity requirement formula is 18, not 183.
When a flight of pods is launched, immediately remove a number of marine squads from the carrier equal to the size of the flight; e.g. if a standard flight is launched, six squads are removed. These squads have been placed inside the pods, and will be used to board enemy starships.
Damage scored by a boarding pod flight does not result in a die roll; instead, each point of damage lands one boarding party on the target.
A pod that fails to score a hit, or penetrate the target's shield rating, is not necessarily destroyed—although that is a distinct possibility. But it is unable to make another attempt, and is removed from the board like any other striker once its attack has been made.
Daniel Kast
Majestic Twelve Games
cricket@mj12games.com