Topic: share your homebrew scenarios?

Rafial and I are just starting a new Starmada campaign.  We're using the Simplest Campaign System from ISS, but since we've already played through all of the SAE scenarios, we're making our own this time out. 

We'll alternate designing scenarios.  If the scenario specifies different roles for Attackers and Defenders, the non-designing player gets to choose the role they want.

Today I finished the first draft of Grave Robbers, my first scenario.  It's available at http://docs.google.com/Doc?id=dgtd8wmq_3grn93sfw.  If anyone wants to comment on it before we lock it down, that'd be excellent.  And if anyone else has written and posted scenarios for AE, I'd love to hear about those here, since they are a lot of work to write.  smile

Also, we have a cool spreadsheet at Google Docs that lets us choose the allowed options for a campaign: http://spreadsheets.google.com/ccc?key= … &hl=en.  If this'd be useful for anyone, I can figure out how to copy it and send it your way...

Re: share your homebrew scenarios?

johnzo wrote:

Today I finished the first draft of Grave Robbers, my first scenario.  It's available at http://docs.google.com/Doc?id=dgtd8wmq_3grn93sfw.  If anyone wants to comment on it before we lock it down, that'd be excellent.  And if anyone else has written and posted scenarios for AE, I'd love to hear about those here, since they are a lot of work to write.  smile

I would say that only one line of ancient ships out there would make for an interesting change (there is just too many rewards which could make it a 'non-combat' scenario).  If you are going to have that many Ancient ships out there that they should be 1d6+6 for their timers.

-Bren