Topic: Dreadnoughts Penetration Concern
My only real concern with the rule set is that armor seems to be penetrated way too much.
Case in point -- you have a Weymouth class CL packing 6" guns with Piercing +1, versus an Austrian CL with Armor 1 and 3.9" guns with no Piercing attribute.
Both ships have a base to hit of 4+, right? Which means in the absence of Evasive Action or environmental conditions (and I think the rules need some environmental conditions added to reflect wet navy combat), means each mount that can target the other ship at Medium range is going to it 50% of the time. Then with Piercing +1, the Weymouth is going to Penetrate the Austrian CL with every hit unless it rolls a 2. Likewise, the Austrian ship is going to penetrate the Weymouth with every 3.9" hit unless it rolls a 2. And since each ship has five guns it can bring to bear through the C arc.....and two or three hull boxes each, ships are gonna drop like flies. I mean, the Weymouth's 6" guns are gonna tear through a lot of armored cruisers, and that wasn't the case historically. We played two scenarios. A meeting engagement between British and Austrian ships, then Brits against the Germans, and it just seemed bloody too soon.
I think Starmada can be used to reflect wet navy battles just as easily,if not more so, than what was done with ACTA and VAS. But it just seems combat here will resolve itself with horrifying speed unless some setting specific modifiers are put in place.
Just my two cents. I'm hoping folks take this and run with it, as if I have a choice, I'd rather buy naval rules and supplements from MJ12games than A&A (although I do like their stuff) or Mongoose or Clash of Arms.
Matt