Second: Infranite.
Capitalist tribal society. There is gender division, men dominate politics.... but only women can express the genes for a seer or prophet, and so dominate religion and tradition. In their original game terms, these guys are blood and thunder heavy-metal gods of war.
Infranites are all PI in their native game (Legions of Steel) but suffer from an even worse tendency to top-heavy than the UNE does, so I threw in some SI human mercs to loosen up their OB and because mercs fit so perfectly with Infranites.
Infranites get 4 types of infantry: Sprinters, normal PI, heavy PI and the SI I added.
Infranites get a very small range of very effective firearms. They are good at range but get better close-up.
Infranites get superb IF weaponry.
Infranites get the Vocano BAP, a 2-damage capacity Anime Mecha vehicle with a lotta firepower. Yes, it's perverted.
Infranites get the Lightning Jetbike, a 2-kill flyer Light Vehicle. Also perverted.
Infranites get a 75% vehicle cap. Perverted as all hell.
They get no forcefields, phase or field-piercing weapons at all.
Finally, I invented a gunship AFV and a heavy APC for the Infranites. Both fit the concept: fast, flexible, and well-armoured with a small selection of excellent weapons.
This army list is so compact that this summary is only slightly shorter than the actual army list. It was so much easier to write than the UNE, apart from wriggling all the combi-weapons in- but I did prune one of the infantry AV missile types for being functionally identical to all the others.