Topic: newbie questions
Howdy, Got Wardogs a week ago or so, good stuff, jsut some quick questions on the hows and whys if you dont mind:-)
1) Why go with thermal sig? I read the post about using steam meks and you stating about the photo guy who used infrared, but realistically combat hasnt really used thermal for more than night fighting? if playing like Gear Krieg type game with WWII units and mecha, wouldn't size or something else work better than thermal sig? I seen in that same post that you can use the melee rules or a variation for ranged combat also,but I figured the inherent pts cost is based off of themal sig for TNs.
2) Why do inf have ammo for basic weapons? I can understand HVY weapons and special, but just infantry with asslt rifles and the like seems like they would run out of ammo FAST. (not that they live long mind you,hehe)
3) How fast IS combat? seems like stuff can die fast, but havnt been able to play or test play yet, just wondering by using the meks in the book and looking at their weapon loadouts and ammo, seems like ammo trucks would be EVERYWHERE, lol. Is combat fast and furrious so to say? Gets over quick when stuff connects? Just wondering how the game works when you actually play, lol, osmething I havnt had a chance to do yet, thanks in advance:-)
Ok, that is all I have for now, lol. Great game, lots of cool ideas and many directions to go with it...looking forward to more info on the setting and rules as this seems a GREAT base to build off of. Thanks for a great game.
-McBane
:-)