Topic: Large Scale wargame?

Is MJ12 ever going to look at a micro armor game?  I have some rule sets I really enjoy (have some friends I play Cold War Commander with).  But I think there's a market out there for a different approach to modern battles. And it'd get me another means of playing with the one collection that's entirely based, and painted, and ready to go :-)

Re: Large Scale wargame?

Take a look at Assault Corps.  It's about as micro armor as one can get! smile

-Bren

Re: Large Scale wargame?

I'd also like a large scale micro armor game.
I've got a ton of the Clicky Tech stuff just waiting to be pushed around.
And note the emphasis on large scale, meaning big games.
Assault Corps has a little more detail than what I'm looking for.
I've been bouncing around a few ideas if you're interested in hearing them.
Kevin

Re: Large Scale wargame?

themattcurtis wrote:

Is MJ12 ever going to look at a micro armor game?

Yes.

smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Large Scale wargame?

"Ooh, theres a micro armour game"

/Waits for a few seconds

"I thought it'd do something. Dance the Charleston, maybe hum 'Bohemian Rhapsody'"

/Waits a few more seconds

"Oh well"

/Wanders off

...

big_smile

Re: Large Scale wargame?

I've wanted to do something just a bit different than most.  I wanted a hex-based game, where a hex was 4" or 6" across.  An entire formation of figures move between hexes.  I was in on playtesting Epic Armageddon, and realized I didn't like detailed positioning for itty-bitty figures.  I wanted to pick 'em up and put 'em down.  Instead, I was thinking about:
* cover (can that thing over there see this strip of figures between those buildings?)
* how close they were (barrage templates were 6cm)
* order (there are issues about which figures are closest or farthest from enemy)
* move distance specified to the centimeter
* line of sight to targets (am I just outside the cover enough that I can shoot out of it?)
* distance to targets and from things that want to shoot me

The approach I wanted to take would let the hexes regulate basic movement speed (the formation would move together at slowest unit's speed, unless I allowed it to break up over 2 hexes).  The hex would regulate firing distances.  But those things would be at a very high level.  I could concentrate on making my figures look good in the hex.

I started off trying to vary the Epic 40,000 rules, which had more abstraction than Epic Armageddon.  I got stuck on some things, though.  If I allowed area affect attacks to potentially hit every unit in a hex, it was hard to balance them so that a missile-launcher tank accompanying a unit could have some affect, without an artillery formation with multiple area affect weapons completely decimating an entire target formation at one shot.

The whole hex would  have one kind of terrain in it.  LOS and move distances and firing distances would be to the entire hex.  Giant units would be the only thing that had firing arcs (I was going to face them towards a hex corner).

Lots of people have 4" hex terrain.  I have Geo-Hex, and was going to mark hex centers with small gravel pieces.  Lots of them could be replaced by a building, or a clump of trees, etc, at the center of the hex.

I don't know if I'll ever finish.  I've gotten Future War Commander, and am going to give that a try.

It may be that nobody else thinks the amount of abstraction I like is any good, so I'm not expecting folks to jump on this.  However, when I hear someone say they want to do big games, this is what I think of.

andy

Re: Large Scale wargame?

murtalianconfederacy wrote:

"Ooh, theres a micro armour game"

/Waits for a few seconds
"I thought it'd do something. Dance the Charleston, maybe hum 'Bohemian Rhapsody'"
/Waits a few more seconds
"Oh well"
/Wanders off
...
big_smile

FWIW, I admittedly identify HEAVILY with the scene 'Bohemian Rhapsody' scene in "Wayne's World"....been there, ALMOST EXACTLY done that......

Re: Large Scale wargame?

andyskinner wrote:

I've wanted to do something just a bit different than most.  I wanted a hex-based game, where a hex was 4" or 6" across.  An entire formation of figures move between hexes.  I was in on playtesting Epic Armageddon, and realized I didn't like detailed positioning for itty-bitty figures.  I wanted to pick 'em up and put 'em down.  Instead, I was thinking about:
* cover (can that thing over there see this strip of figures between those buildings?)
* how close they were (barrage templates were 6cm)
* order (there are issues about which figures are closest or farthest from enemy)
* move distance specified to the centimeter
* line of sight to targets (am I just outside the cover enough that I can shoot out of it?)
* distance to targets and from things that want to shoot me

I'd say this level of detail and the level of abstraction you're describing are mutually exclusive. Not impossible, but harder.  Look at For the Masses to see how we handled that abstraction therein.


andyskinner wrote:

It may be that nobody else thinks the amount of abstraction I like is any good, so I'm not expecting folks to jump on this.  However, when I hear someone say they want to do big games, this is what I think of.

It does sound interesting...

Re: Large Scale wargame?

jimbeau wrote:

I'd say this level of detail and the level of abstraction you're describing are mutually exclusive. Not impossible, but harder.  Look at For the Masses to see how we handled that abstraction therein.

Sorry if I was unclear--that was my point.  I don't want to think about all those things for 6mm figures.  I want the abstraction, and just to put the figures down where they will look good.  The tactics is in which hex I put them in, etc, not where they are in the hex.  But in playtesting Epic A, all the things I mentioned above came into play, and it convinced me I wanted something else.

Whenever I tell someone I am thinking about hex-based 6mm sci-fi, I have to then say I'm not looking for something like battletech (one or two figures per hex), or anything where you just convert inches to hexes.  As I said, 4" or 6" hexes.

andy

Re: Large Scale wargame?

andyskinner wrote:

Whenever I tell someone I am thinking about hex-based 6mm sci-fi, I have to then say I'm not looking for something like battletech (one or two figures per hex), or anything where you just convert inches to hexes.  As I said, 4" or 6" hexes.

You might be (pleasantly) surprised when you see what we've got in the cooker... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Large Scale wargame?

cricket wrote:
andyskinner wrote:

Whenever I tell someone I am thinking about hex-based 6mm sci-fi, I have to then say I'm not looking for something like battletech (one or two figures per hex), or anything where you just convert inches to hexes.  As I said, 4" or 6" hexes.

You might be (pleasantly) surprised when you see what we've got in the cooker... smile

Are you pondering what I'm pondering?

Re: Large Scale wargame?

cricket wrote:

You might be (pleasantly) surprised when you see what we've got in the cooker... smile

I've got a lot of 6mm sci-fi rules, and would be pretty interested in another if it accomplishes what I've been after for a while.

thanks for the hint,
andy

Re: Large Scale wargame?

thedugan wrote:
murtalianconfederacy wrote:

"Ooh, theres a micro armour game"

/Waits for a few seconds
"I thought it'd do something. Dance the Charleston, maybe hum 'Bohemian Rhapsody'"
/Waits a few more seconds
"Oh well"
/Wanders off
...
big_smile

FWIW, I admittedly identify HEAVILY with the scene 'Bohemian Rhapsody' scene in "Wayne's World"....been there, ALMOST EXACTLY done that......

Well, Bohemian Rhapsody is fantastic, so its only to be expected...:D

When I was younger I was introduced to quite a lot of music from the 50s to 70s, along with some from the 80s as well. Why I'm not too keen on modern music, methinks.

Re: Large Scale wargame?

thedugan wrote:
cricket wrote:
andyskinner wrote:

Are you pondering what I'm pondering?

Probably Brain, but this time you put the trousers on the chimp.





NARF!

Re: Large Scale wargame?

tabascojunkie wrote:
thedugan wrote:

Are you pondering what I'm pondering?

Probably Brain, but this time you put the trousers on the chimp.

NARF!

Yes, Pinkie, and that's all part of my plan....
<pulls back curtain over the blackboard, and pulls out a telescoping pointer>

As you know, certain Cartoon and Anime Fans, as well as most Furry Pervs, are strangely attracted to cartoon animals that behave as if they are human.

We'll start out attracting small children to our puppet shows,  and follow those that we've got involved in their adolescent years with Cat Girlz trolling all the gaming conventions in Bkinis. We will follow that up with unprincipled women selling condos in the Western Pacific. This will give us the monetary resources necessary to fund the research necessary to carry out the next phase.

The next phase will be taking those that we've bankrupted through their purchase of our condos, and use their untapped mental potential to corner the Online Pornography market.

...and then, we take over the world!

Re: Large Scale wargame?

underling wrote:

I'd also like a large scale micro armor game.
I've got a ton of the Clicky Tech stuff just waiting to be pushed around.
And note the emphasis on large scale, meaning big games.
Assault Corps has a little more detail than what I'm looking for.
I've been bouncing around a few ideas if you're interested in hearing them.
Kevin

I'll probably be threatened with the yuckililly playin again for this, but have you tried Corps Commander (Division level game)(Korps Commander is the WWII version) or Tank Wreck!
There are also a few sets of rules on freewargamesrules.co.uk suitable for large games with 1/300 or 1/285 scale.