Topic: Industrial fantasy
As I get more into reading Defiance: Vital Ground, I am starting to think about how I want to approach creating forces and which of my miniatures I want to create D:VG forces for. I was initially thinking of using a separate rule set for my fantasy forces and D:VG for my sci fi; however after looking at the Army of Sun force created by Jouni, I am and wondering about the viability of Defiance for non-science fiction.
Is the game viable for any setting that has firearms? For example, a number of fantasy games are essentially set early renaissance. Would it be viable to use D:VG for such settings?
For example, Confrontation miniatures wield firearms and such, as do Warmachine, and even Warhammer Fantasy. In cases where firearms are not wielded, ranged weapons are. Would one simply use the techno fantasy genre setting? Perhaps use psychic powers and supernatural presence as alternatives to magic?
Also, how would one handle non-gunpowder weapons, such as bows and crossbows, or artillery?
Or would this require so much, that it would be better to look at a fantasy rule set?
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Along another line, let us say I wanted to re-create an imperial guard army, from 40k, for Defiance. Would it be better to create a "generic" force and then have augmentations that created "doctrines" as it where ... or would it be better to just write a unique force list for any given imperial guard force?