Topic: Battlestar Galactica

Ok, Starting to Stat out ships:

I hate to admit it, but I am basing ship scaling on my miniature collection! But here goes:

Cylon Base Ship (Old dual Sand-Dollar Design)

(520) Type I-class Cylon Baseship

Hull: 10 9 8 7 6 5 4 3 2 1             
Engines: 5 5 4 4 3 3 2 2 1 1             
Shields: 4 4 4 3 3 2 2 2 1 1             
Weapons:
1:X 2:X 3: 4: 5: 6:

X: Megapulsar Turret: 4/8/12, 1/3+/1/4
[ABCDEF][ABCDEF]

Special: Hyperdrive; Carrier (300); Anti-Fighter Batteries (3)

Re: Battlestar Galactica

New Cylon Basestar:

(797) Type II-class Cylon Basestar

Hull: 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 5 5 5 4 4 3 3 3 2 2 1 1           
Shields: 4 4 4 3 3 3 2 2 2 1 1 1           
Weapons:
1:X 2:X 3:Y 4: 5: 6:

X: Missile Batteries: 6/12/18, 1/2+/1/1
Minimum Range
[ABCDEF][ABCDEF][ABCDEF][ABCDEF]

Y: Nuclear Missile Battery: 6/12/18, 1/2+/1/4
Minimum Range; Slow-Firing; Area Effect
[ABCDEF]

Special: Hyperdrive; Carrier (500); Anti-Fighter Batteries (6); Cargo (5)

Re: Battlestar Galactica

Here is the New Series Battlestar:

(975) Type II-class Colonial Battlestar

Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1         
Engines: 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1         
Shields: 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1         
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:Z

X: Flak Batteries: 1/2/3, 1/4+/1/1
Anti-Fighter; Area Effect
[ABCDEF][ABCDEF][ABCDEF][ABCDEF][ABCDEF][ABCDEF]

Y: Missile Batteries: 6/12/18, 1/2+/1/1
[ABCD][ABCD][ABCD][ABCD]

Z: Bow Railguns: 3/6/9, 1/4+/1/4
Extra Hull Damage
[G][G]

Special: Hyperdrive; Carrier (388); Anti-Fighter Batteries (6)

Re: Battlestar Galactica

Edit: Based on the new stats I found, I've revised my listings for a generic campaign. All Tech levels are based on "2".

(3134) GALACTICA-class Battlestar
Tech Levels E1 F1 G1 S1 W1
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1
Shields: 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Weapons: 1[X] 2[Y] 3[Z] 4[Z] 5[Z] 6[Z]
Battery X: Big Guns, 10/20/30, 2/5+/3/3, Doubled Range Mods; Fire-Linked; Piercing +1; Starship Exclusive
[G] [G] [G] [G]
Battery Y: Secondary Guns, 8/16/24, 2/4+/2/2, Doubled Range Mods; Starship Exclusive
[A] [A] [B] [B]
Battery Z: Mode 1: Turrets, 3/6/9, 2/4+/1/1
Mode 2: Turrets (Flak Mode) 1/2/3, 2/4+/1/1, Anti-Fighter
[AC] [AC] [AC] [AC] [BD] [BD] [BD] [BD] [CE] [CE] [CE] [CE] [DF] [DF] [DF] [DF]
Special: Anti-Fighter Batteries (90); Armor Plating; Carrier (807); Countermeasures; Fire Control; Hyperdrive; Launch Tubes; Marines (130); Point Defense
Fighters: 10x Viper, 8/10/1, (Fighter/5+)(Striker/6+/Bomber/IMP-2)
3x Raptor, 5/8/0, (Fighter/6+)(Striker/5+/Bomber/IMP-2)

(6325) PEGASUS-class Battlestar
Tech Levels E2 F2 G2 S2 W2
Hull: 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1 1                 
Shields: 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1                 
Weapons: 1[XZ] 2[YZ] 3[Y] 4[Y] 5[Y] 6[Z]               
Battery X: Big Guns, 10/20/30, 2/5+/3/3, Doubled Range Mods; Fire-Linked; Piercing +1; Starship Exclusive
[G] [G] [G] [G]
Battery Y: Secondary Guns, 8/16/24, 2/4+/2/2, Doubled Range Mods; Starship Exclusive
[AB] [AB] [AB] [AB] [AC] [AC] [AC] [AC] [AC] [AC] [BD] [BD] [BD] [BD] [BD] [BD]
Battery Z: Secondary Guns, 8/16/24, 2/4+/2/2, Doubled Range Mods; Starship Exclusive
[AC] [AC] [BD] [BD] [C] [C] [C] [D] [D] [D] [CE] [CE] [DF] [DF]                
Special: Anti-Fighter Batteries (80); Armor Plating; Carrier (1916); Countermeasures; Fire Control; Hyperdrive; Launch Tubes; Marines (65); Point Defense
Fighters: 25x Viper, 8/10/1, (Fighter/5+)(Striker/6+/Bomber/IMP-2)
4x Raptor, 5/8/0, (Fighter/6+)(Striker/5+/Bomber/IMP-2)

I realize that they're effectively fighter proof - but seriously, when did a Raider ever actually hit one of them when their guns were loaded?