Topic: balance of "generic" weapons vs special rules
I wrote up pretty basic designs for my GZG NSL fleet. The overall design was probably pretty boring. I just started with the smallest with hull 1 and increased the size and what was on each one. Not a lot of "purpose" in mind. The only real theme I had was lots of guns (increased tech level of weapons), low to medium shields, and I after fitting (or almost fitting) into the intended hull size, I increased the hull by 1, giving an extra check box in the damage tracks.
I played a time or two with them, and am thinking of going back and redesigning. I'd like to keep the overall feel (these are Evil Empire type ships), but use a bit more imagination and purpose in design.
I have a question about the relative balance between weapons with traits vs more generic ones. Most of my weapons had were 2/1/1 (ROF/PEN/DMG) or 1/1/2 or 1/2/2, I think. A friend with similar designs and I played together against someone who used a lot of weapon traits, and we got pretty well blown out of the sky. Now, I'm not saying we lost because things were unbalanced, etc. He designed his ships with a purpose and used them that way, and I imagine that's the main difference. (Just to be clear: nice guy, active in gaming, encourages folks to get involved. I'm _not_ hinting anything about powergaming.) But do you find that ships with generic weapons need to be used differently to keep up with weapons with traits? I haven't studied them to see, but maybe I have more weapons (because of cheaper weapons), and they are spread over more arcs, so some were less efficient. Or maybe it has to do with how long it takes to remove a ship from effectiveness. Would you expect a fleet with mostly generic (and by that I mean no or fewer weapons traits) to be as successful? Certainly the point system is intended to balance things out, but you still have to play to your strengths.
And there is still the matter of those teleporting marines, which I couldn't damage until the ship was destroyed (equipment). I guess we either have to have some marines, too, or take those ships out. But I do wish equipment wasn't invulnerable (while recognizing we don't want it used as ablative shield, either).
thanks,
andy