Topic: Leaving the field = destruction

Suddenly, I realize another aspect of Cricket's brilliance.

I always thought, "You should get some benefit from running away. Otherwise, everyone will fight to the death."

The catch is that retreating and leaving the field are not the same thing. If leaving the field can get you to safety, people will do cheesy things like set a missile cruiser at the edge of the map, fire an alpha strike, and duck off the board if the enemy comes near.

If ships that leave the map are destroyed, the best you can do is get to a safe corner and hope your allies will protect you.

That said, there are still troubling edge effects (assuming that the map doesn't float, because (e.g.) there are 30 asteroids on the table). If the enemy's best attack is to charge to close range, I can prevent him from doing so at full speed by putting my back to a wall.

Re: Leaving the field = destruction

...the wall problem is more severe in any milieu where a ship might be vulnerable from a particular side; put that side to the wall, and you're safe.

Re: Leaving the field = destruction

mundungus wrote:

Suddenly, I realize another aspect of Cricket's brilliance.

I swear, I didn't pay him to say that. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Leaving the field = destruction

cricket wrote:
mundungus wrote:

Suddenly, I realize another aspect of Cricket's brilliance.

I swear, I didn't pay him to say that. smile

suuuuure you didn't...  :roll:

don't you only get half the victory points for ships that leave the map?