Topic: Size matters not
Designing some ships, I'm struck by the very weak correlation between ship size and CR. Both of these are the same size (and waste little space):
(198) Haymaker-class frigate
Hull: 6 5 4 3 2 1
Engines: 5 5 4 3 2 1
Shields: 4 4 3 2 2 1
Weapons:
1:YZ 2:YZ 3:YZ 4:YZ 5:YZ 6:Z
Y: Medium Lasers: 2/4/6, 1/3+/1/1
Range-Based IMP
[G][G][G][G][G]
Z: Light Lasers: 1/2/3, 1/3+/1/1
Range-Based IMP
[ACE][ACE][ACE][BDF][BDF][BDF]
Special: Hyperdrive; Countermeasures; Armor Plating
(400) Stalwart-class destroyer
Hull: 6 5 4 3 2 1
Engines: 1 1 1 1 1 1
Shields: 5 5 4 3 2 1
Weapons:
1:X2Z 2:X2Z 3:X2Z 4:2Z 5:2Z 6:2Z
X: Heavy Lasers: 3/6/9, 1/3+/1/1
Range-Based IMP
[G][G][G]
Z: Light Lasers: 1/2/3, 1/3+/1/1
Range-Based IMP
[ACE][ACE][ACE][ACE][ACE][ACE][BDF][BDF][BDF][BDF][BDF][BDF]
Special: Hyperdrive; Carrier (84); Countermeasures; Armor Plating
Do other people tend to pick a size and cram it full of equipment, aim for a particular CR value, or what? Do you have a lot of empty space in your ships?