Topic: Shipyard changes?

Possible changes for next version:
Increase weapon records from 26 to 95 (could not get all those F*S* phasers & photons in)
Cut out the VBAM 2E work in progress (wonder if anyone played withit?) May well all change, no idea at the moment - all quiet.

If anyone has any ideas (before the next official shipbuilder makes the shpyard redundant) of how to improve the shipyard please let me know.

Paul

Re: Shipyard changes?

Well, I just finished entering all of the ISS book ships in to it so that I could convert them to facet shields and print them in my awesome new output sheet.  There were two annoying ease-of-use things.  Ship equipment isn't all together; I had the hardest time finding Fire Control. 

And secondly, Tech Levels are all over the place.  The normal and ISS rules have Engine, Shield, Equipment, Fighter and Weapons as solid categories.  Leaving per-weapon TL is cool if some setting needs them, but they could be in one place for normal cases.  Oh, and it would be nice to have TL on Template and not Nation since in a campaign it is a per-ship thing.

Re: Shipyard changes?

Thanks for the comments.

Boneless wrote:

Well, I just finished entering all of the ISS book ships in to it so that I could convert them to facet shields and print them in my awesome new output sheet.  There were two annoying ease-of-use things.  Ship equipment isn't all together; I had the hardest time finding Fire Control.

Only Fire Control was extracted from the equipment used in ship combat. I think there was a thread saying that it could only be chosen once. I may be wrong.
Anyone else had trouble with Fire Control? (it could be put in the equipment list, although spreadsheet size would increase a bit more.)

Boneless wrote:

And secondly, Tech Levels are all over the place.  The normal and ISS rules have Engine, Shield, Equipment, Fighter and Weapons as solid categories.  Leaving per-weapon TL is cool if some setting needs them, but they could be in one place for normal cases.  Oh, and it would be nice to have TL on Template and not Nation since in a campaign it is a per-ship thing.

It is usual for ships in a fleet at the start of a campaign to have the same tech levels (VBAM The starmada Edition, page 8). Tech level improvements Reasearched/Bought then being based on new prototype ships.
Using Copy and Paste it is possible to change all weapon or equipment tech levels in a few seconds.
The individual tech level entry cells are intended for just this improvement as a campaign goes along.
Making it even possible to improve individual weapons (if you wish to go to that level).
This and a few other things were very much with Victory By Any Means in mind.
Where the official shipbuilder (ATM) is for an individual ship, the shipyard is intended more as a species/planet/fleet construction record.
Have you had a chance to look through the "How To" pdf?
Paul

Re: Shipyard changes?

Gah, didn't know there was a How-To.  Don't see on Files page?

I get how the equipment is laid out now.  Auxillary Services are not in the drop down; they are separate on the Template.  And the other things I was looking for must have been Star Trek-setting specific.  (Was recreating preview Enterprise with Shuttles and such.)

So for the Tech Level thing, I'm going to add a box to my output detailing the tech levels of each category.  Make it easier to recreate the ship if I need to and will show age of ship well.  That might be a good box to add to the Starmada page for other people?  (I had a blast picking boxes to put on my own sheet.  Good system.)

Wish Open Office could conditionally collapse rows.  "Hide for Printing if..."

Re: Shipyard changes?

The shipyard guide is with the latest shipyard in the files.
It is just a quick simple how to get started with the shipyard. Although I must admit that I did not single out Fire Control in it.
I know it has been a help to some, take a look and let me know what you think.

I put shuttles on the small craft sheet a long while ago since they are in the VBAM Campaign book. Unarmed, armed and assault types (pale orange section indicating VBAM). Of course, with the new Klingon Armada (Google that and you get an electronic game!) there are now official stats.

Paul