Topic: The Simplest Campaign System

The Rules Annex contains a one-page campaign system for generating random battles between players. It's simple but is more interesting than repeating the standard scenario ad nauseam. I read it before and didn't get one thing but now that I am actually contemplating using it, I discover I still don't see what happens when you win.

The rules outline the replenishment points received by the player who lost the scenario and the RPs received by any players who declined the scenario. What about the victor??? Does the winner get anything for winning besides a Victory?

Re: The Simplest Campaign System

No, the victor receives nothing. The idea is that the campaign is self-balancing; a scenario win gets you closer to ultimate victory, but it also weakens you for the next battle.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Simplest Campaign System

I thought that was possible but so many battles I have fought have ended as near wins, I wondered. Thanks, as always, for the quick answer!

Re: The Simplest Campaign System

cricket wrote:

No, the victor receives nothing. The idea is that the campaign is self-balancing; a scenario win gets you closer to ultimate victory, but it also weakens you for the next battle.

A comment posted on BoardGameGeek:

"Dude, I love this campaign system. I wish I had thought of it back in the day I played 40K. Only the loser healing is just so... elegant."

http://www.boardgamegeek.com/article/4104235