Topic: Starmada BFG AAR
So, finally found an opponent to play with here and got to test my Chaos and Eldar fleets Friday evening.
Eldar Fleet:
1 Eclipse-class Cruiser (325)
1 Solaris-class Light Cruiser (100)
1 Hemlock-class Destroyer (50)
1 Nightshade-class Destroyer (36)
2 extra flights of independent bombers (about 18 or so each), in addition to the Eclipse's 4 bomber wings.
Chaos Fleet:
1 Desolator-class Battleship (332)
1 Murder-class Cruiser (206)
Turn 1: The Chaos fleet advances at full speed (using naval movement rules), while the Eldar advance to just outside of the battleship's long range guns. The Nightshade does fire one torpedo at the Desolator at long range, but it misses.
Turn 2: Eldar and Chaos both close, the Eldar at full speed and Chaos at around half speed. The Solaris breaks off to the left while the destroyers and the Eclipse move in on the right. Chaos fire damages several Eldar vessels, including destroying the Hemlock's only weapon. The Nightshade fires its other torpedo tube at the Desolator again, which may have caused light damage (don't remember). No other Eldar ships have gotten in weapons range. The Eldar bombers continue to close, but can't get in range yet.
Turn 3: The Eldar attempt to close to knife-fighting range, but the Chaos fleet, in a bold move, plows through their line and evade most of their firing arcs; the Desolator gets into the thick of the main Eldar force, while the Murder peels out and past the Solaris. The Eldar bombers finally make contact, damaging several weapon systems on the Desolator, including the teleporter and destroying two broadside batteries on the Murder. The Murder's remaining batteries are sufficient to destroy the Solaris at close range, but its anti-fighter systems are ineffective. While the Desolator's AFBs are equally useless, its side lances destroy the crippled Hemlock and damage the Nightshade, while its forward batteries and prow torpedoes inflict significant damage on the Eclipse. The Eclipse, in turn, inflicts multiple repeating pulsar lance hits, as well as a devastating teleport attack that destroyed more of the Desolator's weapons.
Turn 4: The Nightshade pulled away to attack the Murder while the Eclipse remained to engage the Desolator. The Desolator rotated a bit to improve its firing arcs, while the Murder came about to bring one broadside to bear on the Nightshade and the other on the Eclipse. The bombers were less effective this turn. Concentrated Chaos fire destroyed both Eldar ships, while the Eldar fire and the bombers inflicted critical hits on both Chaos vessels, but destroyed neither (we didn't actually resolve the critical hits; just did enough hull damage and called it a game). The Chaos AFBs were significantly more effective, destroying about a third of the bombers, while the Murder destroyed another flight using a forward lance that had nothing else to fire on.
Endgame: Chaos left in possession of the field, all Eldar ships destroyed.
Incidentally, are spoiler blocks possible in this forum system? They'd make posting ships less space-intensive.
Ships (revised since the last posting on the relevant Bourbaki Basin thread):
Eldar:
Type: Eclipse-Class Eldar Cruiser (325)
Hull: 6 5 4* 3 2 1
Engines: [TL1] 5 5 4 3 2 1
Shields: [TL1] 3 3 2 2 1 1
Weapons : 1:[V], 2:[V], 3:[W], 4:[], 5:[], 6:[]
Weapons
Battery V: Pulsar Lance TL0, 1-2/3-4/5-6, 1/4+/1/1
No Range Modifiers, Ignores Shields, Repeating
[AB] [AB]
Battery W: Teleporter TL0, 1/2/---, 2/4+/1/1
No Hull Damage, Continuing Damage, Ignores Shields, Carronade & No Range modifiers
[ABCDEF]
Special Equipment Equipment Tech Level: Individual TL
Carrier (176) : Countermeasures :
Point Defence :
Launch:2 / Recovery:1
Small Craft carried:
Fighter, Eagle:(88) # 1/Speed:6 /Attack:4+ /Defence:3 /Traits:Increased ROF-2,Interceptor, / Flights:4 3 2 1
Bomber, Darkstar:(88) # 1/Speed:4 /Attack:4+ /Defence:3 /Traits:Increased ROF-3,Bomber, / Flights:4 3 2 1
Type: Solaris-Class Eldar Light Cruiser (100)
Hull: 4 3* 2 1
Engines: [TL1] 6 5 3 2
Shields: [TL1] 3 3 2 1
Weapons : 1:[2VW], 2:[2VW], 3:[2V], 4:[2V], 5:[2V], 6:[2V]
Weapons
Battery V: Battery TL0, 1-2/3-4/5-6, 1/3+/1/1
[AB] [AB] [AB] [AB] [AB] [AB] [AB] [AB]
Battery W: Teleporter TL0, 1/2/---, 2/4+/1/1
No Hull Damage, Continuing Damage, Ignores Shields, Carronade & No Range modifiers
[ABCDEF]
Special Equipment Equipment Tech Level: Individual TL
Countermeasures :
Point Defence :
Type: Hemlock-Class Eldar Destroyer (50)
Hull: 2 1
Engines: [TL1] 6 3
Shields: [TL1] 3 2
Weapons : 1:[V], 2:[V], 3:[V], 4:[], 5:[], 6:[]
Weapons
Battery V: Pulsar Lance TL0, 1-2/3-4/5-6, 1/4+/1/1
No Range Modifiers, Ignores Shields, Repeating
[AB]
Special Equipment Equipment Tech Level: Individual TL
Countermeasures :
Point Defence :
Type: Nightshade-Class Eldar Destroyer (36)
Hull: 2 1
Engines: [TL1] 6 3
Shields: [TL1] 3 2
Weapons : 1:[VW], 2:[VW], 3:[VW], 4:[V], 5:[V], 6:[V]
Weapons
Battery V: Torpedo TL0, 1-6/7-12/13-18, 1/3+/1/1
Double Range Modifiers, Piercing +1, Slow Firing, Fire-Linked
[G] [G]
Battery W: Battery TL0, 1-2/3-4/5-6, 1/3+/1/1
[AB]
Special Equipment Equipment Tech Level: Individual TL
Countermeasures :
Point Defence :
Chaos:
Type: Desolator-Class Chaos Battleship (332)
Hull: 12 11 10* 9 8 7 6 5* 4 3 2 1
Engines: [TL0] 5 5 5 4 4 3 3 3 2 2 1 1
Shields: [TL0] 4 4 4 3 3 3 2 2 2 1 1 1
Weapons : 1:[VWY], 2:[VX], 3:[VX], 4:[VX], 5:[WX], 6:[WX]
Weapons
Battery V: Lance 60 TL0, 1-4/5-8/9-12, 1/4+/1/1
No Range Modifiers, Ignores Shields
[C] [C] [C] [C] [D] [D] [D] [D]
Battery W: Long Battery 60 TL0, 1-6/7-12/---, 1/4+/1/1
Carronade
[ABCD] [ABCD] [ABCD] [ABCD] [ABCD] [ABCD]
Battery X: Torpedo TL0, 1-6/7-12/13-18, 1/4+/1/1
Double Range Modifiers, Piercing +1, Slow Firing, Fire-Linked
[G] [G] [G] [G] [G] [G] [G] [G] [G]
Battery Y: Teleporter TL0, 1/2/---, 2/4+/1/1
No Hull Damage, Continuing Damage, Ignores Shields, Carronade & No Range modifiers
[ABCDEF]
Special Equipment Equipment Tech Level: Individual TL
Fire Control : Anti-Fighter Batteries (8) :
Type: Murder-Class Chaos Cruiser (206)
Hull: 8 7 6 5* 4 3 2 1
Engines: [TL0] 5 5 4 4 3 2 2 1
Shields: [TL0] 4 4 3 3 2 2 1 1
Weapons : 1:[3V], 2:[3V], 3:[3V], 4:[2VW], 5:[2VW], 6:[2VX]
Weapons
Battery V: Long Battery 45 TL0, 1-5/6-10/---, 1/4+/1/1
Carronade
[C] [C] [C] [C] [C] [C] [C] [C] [C] [C] [D] [D] [D] [D] [D] [D] [D] [D] [D] [D]
Battery W: Lance 60 TL0, 1-4/5-8/9-12, 1/4+/1/1
No Range Modifiers, Ignores Shields
[AB] [AB]
Battery X: Teleporter TL0, 1/2/---, 2/4+/1/1
No Hull Damage, Continuing Damage, Ignores Shields, Carronade & No Range modifiers
[ABCDEF]
Special Equipment Equipment Tech Level: Individual TL
Fire Control : Anti-Fighter Batteries (4) :