Topic: Where the FRAX did they come from??

FRAX (Aliens/Xenomorph/Tyranids)

Type: ALFA-class FRAX BATTLESHIP (1270)
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 3 3 2 2 2 2 2 1 1 1 1               
Shields: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1               
Weapons: [TL0] 1:[VY] 2:[WY] 3:[WY] 4:[XY] 5:[X] 6:[X]
Battery V: Plasma Throats, 5/10/15, 1/4+/2/2, Range-Based IMP; Repeating; Slow-Firing
[g] [g]
Battery W: Spine Throwers, 3/6/9, 1/5+/1/1, Range-Based DMG; Range-Based ROF
[cd] [cd] [ab] [ab]
Battery X: Acid Spitters, 3/6/9, 1/4+/1/1, Doubled Range Mods; Variable IMP
[ab] [ab] [ab] [cd] [cd] [ef] [ef]
Battery Y: Lightning Pods, 1/2/3, 1/3+/1/1, Area Effect
[ace] [ace] [ace] [ace] [bdf] [bdf] [bdf] [bdf]
Special: [TL1] Armor Plating; Carrier (202); Overthrusters; Regeneration; Stealth
Fighters: [TL1]
2xSPAWN, 8/10/2, (Breacher/4+)

Type: BETA-class FRAX BATTLECRUISER (560)
Hull: 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 5 5 5 4 4 3 3 2 2 1 1                   
Shields: [TL0] 2 2 2 2 2 2 1 1 1 1 1                   
Weapons: [TL0] 1:[VX] 2:[WY] 3:[WY] 4:[WY] 5:[XY] 6:[XY]
Battery V: Plasma Throats, 5/10/15, 1/4+/2/2, Range-Based IMP; Repeating; Slow-Firing
[g]
Battery W: Spine Throwers, 3/6/9, 1/5+/1/1, Range-Based DMG; Range-Based ROF
[ac] [ac] [bd] [bd]
Battery X: Acid Spitters, 3/6/9, 1/4+/1/1, Doubled Range Mods; Variable IMP
[ab] [ab] [ce] [df]
Battery Y: Lightning Pods, 1/2/3, 1/3+/1/1, Area Effect
[ace] [ace] [ace] [ace] [bdf] [bdf] [bdf] [bdf]
Special: [TL1] Armor Plating; Regeneration; Stealth; Overthrusters
Fighters: [TL1]

Type: DELTA-class FRAX HEAVY CRUISER (511)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1 1                     
Shields: [TL0] 2 2 2 2 1 1 1 1                     
Weapons: [TL0] 1:[VWX] 2:[VWX] 3:[VW] 4:[WX] 5:[WX] 6:[WX]
Battery V: Spine Throwers, 3/6/9, 1/5+/1/1, Range-Based DMG; Range-Based ROF
[ab] [ab] [cd] [cd]
Battery W: Acid Spitters, 3/6/9, 1/4+/1/1, Doubled Range Mods; Variable IMP
[ac] [ac] [ac] [bd] [bd] [bd] [ce] [df]
Battery X: Lightning Pods, 1/2/3, 1/3+/1/1, Area Effect
[ace] [ace] [ace] [bdf] [bdf] [bdf]
Special: [TL1] Armor Plating; Carrier (96); Regeneration; Stealth
Fighters: [TL1]
4xPARASITE, 6/10/0, (Seeker/4+/Continuing Damage)

Type: GAMMA-class FRAX FRIGATE (299)
Hull: 6 5 4 3 2 1
Engines: [TL0] 6 5 4 3 2 1                       
Shields: [TL0] 2 2 2 1 1 1                       
Weapons: [TL0] 1:[VY] 2:[WY] 3:[WY] 4:[X] 5:[Y] 6:[Y]
Battery V: Spine Throwers, 3/6/9, 1/5+/1/1, Range-Based DMG; Range-Based ROF
[ab]
Battery W: Acid Spitters, 3/6/9, 1/4+/1/1, Doubled Range Mods; Variable IMP
[ace] [bdf]
Battery X: Tentacles, 1/2/3, 1/5+/3/4, Carronade; Catastrophic; Doubled Range Mods
[ef]
Battery Y: Lightning Pods, 1/2/3, 1/3+/1/1, Area Effect
[ac] [ac] [bd] [bd] [ef]
Special: [TL1] Armor Plating; Overthrusters; Regeneration; Stealth

Type: KAPPA-class FRAX FRIGATE (322)
Hull: 6 5 4 3 2 1
Engines: [TL0] 6 5 4 3 2 1                       
Shields: [TL0] 2 2 2 1 1 1                       
Weapons: [TL0] 1:[VY] 2:[W] 3:[W] 4:[X] 5:[X] 6:[Y]
Battery V: Spine Throwers, 3/6/9, 1/5+/1/1, Range-Based DMG; Range-Based ROF
[ab]
Battery W: Acid Spitters, 3/6/9, 1/4+/1/1, Doubled Range Mods; Variable IMP
[ace] [bdf]
Battery X: Pyro-Phelgm Bulbs, 2/4/6, 1/4+/1/1, Anti-Fighter; Area Effect; Carronade
[abcdef] [abcdef]
Battery Y: Lightning Pods, 1/2/3, 1/3+/1/1, Area Effect
[ace] [bdf]
Special: [TL1] Armor Plating; Carrier (50); Regeneration; Stealth
Fighters: [TL1]
1xFIREFLY, 4/10/0, (Fighter/5+/ROF-2)


Type: EPSILON-class FRAX MOTHERSHIP (1247)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 2 2 2 1 1                     
Shields: [TL0] 2 2 2 2 1 1 1 1                     
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[]
Battery V: Lightning Pods, 1/2/3, 1/3+/1/1, Area Effect
[ace] [ace] [ace] [bdf] [bdf] [bdf]
Special: [TL1] Armor Plating; Carrier (850); Regeneration; Stealth
Fighters: [TL1]
6xSPAWN, 8/10/2, (Breacher/4+)
6xPARASITE, 6/10/0, (Seeker/4+/Continuing Damage)
2xFIREFLY, 4/10/0, (Fighter/5+/ROF-2)

Re: Where the FRAX did they come from??

If playing Dai-Ken has taught me anything, it is not to make your main guns RoF1 and 5+ accuracy.  It is painful, and made more so if somebody else brings Countermeasures to the table.

OTOH, your fleet design is coherently built around "close to short range using stealth, regeneration, and armor plating to soak up hits along the way, then lay waste with nasty close range weapons," which I can respect.  The EF tentacles are kind of silly...  the only things that tend to end up in EF are fighters, against which high impact, high damage, and Catastrophic are wasted SU.  I guess the best way to employ them as is would be to try to pass through the enemy line...  and they'd be mighty entertaining if you did manage to hit with them.