Topic: How good are your scanners?
Sorry if this has been asked/answered before, I did take a look before posting and could not see a similar post.
How much information about your enemy is public knowledge at the start of a scenario, and, assuming the answer is not "everything", at what stage does witheld info become known?
For example, when playing KA/RA, if my opponent says he has a D7 and 2 x F5, I know exactly what to expect.
However if playing against player created ships, initially all I see are a number of blobs of various sizes (gives Hull Size) and some indication of initial speed.
Can I ask to see his sheets? or can I ask for verbal information about types, weapons, shields, launch tubes etc, etc.
I am just in the middle of a series of scenarios set as a First Contact situation, and we agreed that since neither side had encountered the other before, all we would disclose was the hull size, and you get other info as things are used, eg
* shield strength was revealed first time you scored a hit on a ship
* weapons characteristic were revealed when they fired
* carriers were revealed as such when they launched fighters
some info was not disclosed, such as number of marines (unless you actually boarded a ship),
amount of ammo available for non-energy weapons,
engine power (though you could tell the amount used).
So I was wondering, if there an official rule on disclosure?
Is there an accepted standard of what is and is not public?
And how do other players handle similar situations?
And since this is my first post, a big thanks to Dan for such a great game