Topic: Another Trait Idea
Hover, cost x2
For vehicles having Hover, Repulsor lift or anti-grav engines.
Ignores Water(Ice) and swamp hex restriction.
[attachment=0]QL Hover.png[/attachment]
Paul
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mj12games.com/forum → Quantum Legions → Another Trait Idea
Hover, cost x2
For vehicles having Hover, Repulsor lift or anti-grav engines.
Ignores Water(Ice) and swamp hex restriction.
[attachment=0]QL Hover.png[/attachment]
Paul
While I'm not entirely sure that x2 makes it worth the cost, it is a rather integral part of some sci-fi armies, not to mention most of the Brigade minis vehicle lines.
x1.3 or x1.4 sounds more fair.
This would be incredibly useful for a Hammer's Slammers-type setting.
On reflection, x2 is a bit high.
Perhaps Dan could comment? And maybe give a figure for APC?
Paul
I would go no higher than x1.2 for the "Hover" trait.
For APC, I dunno... x1.5?
Thanks Dan I'll go with 1.3 for now.
I just about have a QL vassal mod finished (just finished drawing Hoth counters from scratch), any objections to my posting it in the files?
I have not put any of the unit counters from the book in it, but I have put the orders and supression markers.
Paul
I just about have a QL vassal mod finished (just finished drawing Hoth counters from scratch), any objections to my posting it in the files?
I have not put any of the unit counters from the book in it, but I have put the orders and supression markers.
No objections here. Please make sure the appropriate disclaimers are included.
Vassal mod put in files, I added my Arcnonoi and included a pdf sheet with the keys used, forces list and scenario suggestion.
It should be easy for anyone to replace the counters with the ones from the rules.
Paul
[attachment=0]AracnoStar LegionsMap.png[/attachment]
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