Topic: Another Trait Idea

Hover, cost x2

For vehicles having Hover, Repulsor lift or anti-grav engines.
Ignores Water(Ice) and swamp hex restriction.
[attachment=0]QL Hover.png[/attachment]

Paul

Re: Another Trait Idea

While I'm not entirely sure that x2 makes it worth the cost, it is a rather integral part of some sci-fi armies, not to mention most of the Brigade minis vehicle lines.

Re: Another Trait Idea

x1.3 or x1.4 sounds more fair.

This would be incredibly useful for a Hammer's Slammers-type setting.

Re: Another Trait Idea

On reflection, x2 is a bit high.
Perhaps Dan could comment? And maybe give a figure for APC? smile

Paul

Re: Another Trait Idea

I would go no higher than x1.2 for the "Hover" trait.

For APC, I dunno... x1.5?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Another Trait Idea

Thanks Dan I'll go with 1.3 for now.

I just about have a QL vassal mod finished (just finished drawing Hoth counters from scratch), any objections to my posting it in the files?
I have not put any of the unit counters from the book in it, but I have put the orders and supression markers.

Paul

Re: Another Trait Idea

OldnGrey wrote:

I just about have a QL vassal mod finished (just finished drawing Hoth counters from scratch), any objections to my posting it in the files?
I have not put any of the unit counters from the book in it, but I have put the orders and supression markers.

No objections here. Please make sure the appropriate disclaimers are included.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Another Trait Idea

Vassal mod put in files, I added my Arcnonoi and included a pdf sheet with the keys used, forces list and scenario suggestion.
It should be easy for anyone to replace the counters with the ones from the rules.
Paul
[attachment=0]AracnoStar LegionsMap.png[/attachment]