Topic: Space Stations

Related to stations:

How do you make them? Do you follow the rules as in the Compendium, or something else? (i.e., a size 20 ship gets 1.5 x normal space)

Re: Space Stations

murtalianconfederacy wrote:

Related to stations:

How do you make them? Do you follow the rules as in the Compendium, or something else? (i.e., a size 20 ship gets 1.5 x normal space)

I don't do anything special -- a station is just a ship with no engines or hyperdrive.  I allow them to be larger than regular ships;  no need for a special multiplier.

Re: Space Stations

Not to dredge up an old topic, but so far in my SX campaign I have just have starbases be ships without engines of any kind, but they are still allowed to "rotate" (turn) one hexside per turn using their station keeping drives. This is entirely a home rule thing, but I thought it was fair, especially coming off of Babylon 5 Wars where such operations are common.

-Tyrel

Re: Space Stations

Tyrel Lohr wrote:

Not to dredge up an old topic, but so far in my SX campaign I have just have starbases be ships without engines of any kind, but they are still allowed to "rotate" (turn) one hexside per turn using their station keeping drives. This is entirely a home rule thing, but I thought it was fair, especially coming off of Babylon 5 Wars where such operations are common.

In the previous (Compendium) version of Starmada, there were some very specific rules for creating space stations:

Compendium wrote:

(I.2) Space Stations

For the purposes of these rules, “space stations” are any non-mobile
man- (or alien-) made independent construct, regardless of its intended
function. Thus, anything from an orbital defense platform, to a drydock, to
a full-fledged sector headquarters can be simulated using this appendix.
What is not covered by these rules are planetside or asteroid bases.
Such installations will be covered in a separate section.

The main difference between a space station and a starship is that
space stations are not intended to move under their own power. Because
of this, several modifications need to be made to the construction rules
when building a space station:

•Space stations do not have engines; therefore, no movement
points should be selected. Space stations are also always considered
to be without hyperspace engines (see p.53).

•Since they do not need to account for the stresses involved in
spacefaring acceleration, space stations have more space available
for systems than a similarly-sized starship. Therefore, space stations
receive 150 SUs per hull point. (This is instead of, not in addition to,
the 10% bonus granted to starships without hyperdrives.)

•Finally, Defensive Ratings for space stations should have a
special multiplier of 1.8 applied before adding any final modifiers
(such as from Fighter Bays, Drone Racks, and the like).

As they do not have engines, space stations do not move around the
board. However, they do have the ability to rotate in place, in order to
bring necessary weapons to bear or turn vulnerable sides away from the
enemy. A space station can turn up to two hexsides in a single Movement
Phase.

Space stations have several advantages when targeting their
weapons: for example, they are (relatively) stable platforms; also, the lack
of drive systems limits the amount of interference for which the sensors
need to account. Therefore, all space stations have their weapons' range
bands extended as if they had Long Range Sensors (see p.43). Any
space station actually equipped with Long Range Sensors has its weapon
ranges further modified:

Space Station + LRS Standard Ranges
Base Short Med. Long
6 1-2 3-6 7-12
9 1-3 4-9 10-18
12 1-4 5-12 13-24
15 1-5 6-15 16-30
18 1-6 7-18 19-36

Space Station + LRS Extended Ranges
Base PB S M L X
6 1 2 3-6 7-9 10-12
9 1 2-3 4-9 10-14 15-18
12 1-2 3-4 5-12 13-18 19-24
15 1-2 3-5 6-15 16-23 24-30
18 1-3 4-6 7-18 19-27 28-36

Space stations tend to have their hull spread out over a larger area
than a similarly-sized starship. Because of this, stations have 50% extra
boxes on their Movement Track (e.g., a space station of size 6 would
have 9 boxes on its Track).

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Space Stations

Compendium wrote:

•Since they do not need to account for the stresses involved in
spacefaring acceleration, space stations have more space available
for systems than a similarly-sized starship. Therefore, space stations
receive 150 SUs per hull point. (This is instead of, not in addition to,
the 10% bonus granted to starships without hyperdrives.)

If we change this to a 50% bonus instead of a flat 150 SU/hull this
might work.  Otherwise any Starmada X ship larger than 6 would be
larger than a station of the same hull size (at Hull 6, both would
have 900 SU).

Compendium wrote:

Space stations tend to have their hull spread out over a larger area
than a similarly-sized starship. Because of this, stations have 50% extra
boxes on their Movement Track (e.g., a space station of size 6 would
have 9 boxes on its Track).

Is this use of the movement track just supposed to indicate extra
damage absorbtion?  Or should this be translated as 50% extra hull
boxes (and leave the movement [Engines?] track empty).

Jimmy

Re: Space Stations

nimrodd wrote:

If we change this to a 50% bonus instead of a flat 150 SU/hull this
might work.  Otherwise any Starmada X ship larger than 6 would be
larger than a station of the same hull size (at Hull 6, both would
have 900 SU).

That would be my thinking as well.

Is this use of the movement track just supposed to indicate extra
damage absorbtion?  Or should this be translated as 50% extra hull
boxes (and leave the movement [Engines?] track empty).

It is indeed supposed to be extra damage absorbtion. So, in "X" terms, the best solution would be to remove the "H" hit on a roll of 1 (effectively increasing the survivability of space stations by 50%).

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Space Stations

Or change the damage location chart so that H rolls are received on a 1 and 4? Would serve the same purpose...

What about spinal mounts? Could you mount six spinal mounts, one in each arc (like the Hyach starbase station in B5W?)

Re: Space Stations

murtalianconfederacy wrote:

Or change the damage location chart so that H rolls are received on a 1 and 4? Would serve the same purpose...

Indeed. That would fine.

What about spinal mounts? Could you mount six spinal mounts, one in each arc (like the Hyach starbase station in B5W?)

Sure.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Space Stations

cricket wrote:
murtalianconfederacy wrote:

What about spinal mounts? Could you mount six spinal mounts, one in each arc (like the Hyach starbase station in B5W?)

Sure.

Huh.

It seems as though an update to the SXCA is in order... one which allows for the designation of a ship as a "station"...

I'll see what I can do. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Space Stations

Looking forward to it...:D

Re: Space Stations

cricket wrote:

It seems as though an update to the SXCA is in order... one which allows for the designation of a ship as a "station"...

I'll see what I can do. smile

And I didn't even remember that station's got anything special, other than 0 movement.

Cool.