Topic: New to Starmada

Hi,

I'm new to Starmada and although I've posted a couple of times so far I thought I'd post an intro and some questions...

I used to play Babylon 5 A Call to Arms by Mongoose and I was a regular poster on their forum.  Although it started off a great game, as we got used to it we started to see the cracks.  In the end, unless controlled, it wasn't a balanced game and took far to long to play larger games. It was also almost impossible to make changes without messing something else up.  So I tasked myself with finding a replacement for my group and it looks like Starmada is the one we are going to use.

The first question is:  The ACTA forum was always littered with players who don't like X or want to change Y.  Although this forum isn't overly busy, there doesn't seem to be much of this here.  Is this because the moderators delete all non-believers  wink  or is the system as good as it first appears?  Is there anything players don't use because it doesn't work for them?

Are there any other active groups/forums for Starmada?  I'm obviously looking at conversions for B5 and trying to get as much info as possible.

Does anyone play a B5 campaign game?  If so what rules do you use.  I'm hoping to design something that isn't just the normal campaign game where you conquer the galaxy, but something that feels like how B5 played out in the series.

That's all for now.  Thanks for any help given.

Re: New to Starmada

I think the main difference with Starmada is that if you don't like the ships you can easily design your own.  Therefore you don't end up with the arguements over what arc a weapon should have or how powerful it should me.  With the use of a points system rather than broad priority levels you can get a better play balance between ships (my CR100 ship vs your CR100 ship should be a fair fight, but a fight between two skirmish level ships in ACTA could be very one sided depending on the ships chosen).

I believe Starmada has been around longer than ACTA so they have had the opportunity to work out any issues over the years/editions.  The only thing that I remember seeing issues around recently are how anti-fighter batteries work and should they be allowed to fire at fighter flights as they fly past and such.  Some people allow them to fire during the fighter movement phase which solves this problem but raises questions about the correct cost for such batteries.  Doesn't seem to be a big thing and no one has thrown their toys out of the pram over it.

If you are looking for a game that is even quicker/easier to play you could look at Starmada Fleet Operations.

You may also want to look at the Vassal module that is available to allow you to play by e-mail.

Re: New to Starmada

Also the stealth generator (but thats just me--I used to be a firm believer in the SG, but nowadays I limit it strictly). I must admit that I hoped the rules for the SG would have been changed, especially as around the time the Admiralty was formed this was a major issue on the forums, but I suppose it wasn't that easy to change without making the system too weak, or making it even stronger.

As for conversions, there have been several posted--including one that was started ages ago and is a S:X conversion, but it stopped when the main power behind it disappeared through to a sudden limit on his online time (we were conversing on a setting he'd been working on since the Compendium version of the rules). I did some of the low-tech races, as well as the Cascor.

Re: New to Starmada

My group's recently banned ammo, ranges over 18, and engines over 15, but the core of the system is solid; it's only when you start getting out into 'degenerate' player-designed ships that things start to get ugly.  And yeah, there's been some debate over AFBs...  I don't think we've found a good solution yet.  I've switched to Point Defense for my anti-fighter needs, since it really helps keep the strikers / seekers off.

Re: New to Starmada

Also the stealth generator...

What is "The Stealth Generator"?

If you are looking for a game that is even quicker/easier to play you could look at Starmada Fleet Operations.

I have briefly looked at this but I think it uses turn based movement doesn't it?  I.e.  I go, you go type movement similar to ACTA.  Which is one of the options in SAE

Pre-plotted movement is one reason I like Starmada AE.  There's an issue with turn based what we used to call "initiative sinking".  It's where one side has more ships, so they keep some safe and move them first, meanwhile the side with the fewer ships has to move theirs into position where the nearby ships are still to move.  I'm not a fan as you can guess. 

Also I'm happy with around 10 ships per side, I like some detail to the rules too so Starmada is my first choice.  If we want to scale the games up I'll certainly look at SFO.

I'll check out Vassal too, I have heard of it, just never used it.

Re: New to Starmada

Currently, there are only two things I found cheesy (or more to the point, uberpowered). Those are two weapons special characterics: Repeating and Continuous damage. The first can become a real killer if used with an ACC3+ (imagine that with a 2+). The latter can kill a ship with one shot and a lot of luck. The first time I used them, the first hit ended up in 7 damages in addition to the compulsory hull point. Oh, yes, every hit from a continuous damage will always inflict one hull point.
The combination of both can become very unnerving the the opponent.
But it's easy to limit the effects if you feel the same way.

Marc

Re: New to Starmada

Welcome to the forums and to Starmada. For your information, there are several B5 conversions in the file section, based on B5 Wars, ActA among other things. Perhaphs you can look there for some ideas?

Re: New to Starmada

Lone Gunman wrote:

Welcome to the forums and to Starmada. For your information, there are several B5 conversions in the file section, based on B5 Wars, ActA among other things. Perhaphs you can look there for some ideas?

Thanks.  I've seen those, but all the zip files are corrupt.  It's me who replied to your thread, I'm waiting on you to repost the others  big_smile  wink 

There's only murtalianconfederacy's version that's available as he posted direct to the forum.  I'm still unsure whether I want to go with the 0 sheilds version but I'm going to give it a go first.  I'll be playing my first test tonight so I'll let you know how it goes.

Re: New to Starmada

diddimus wrote:

Also the stealth generator...

What is "The Stealth Generator"?

Thought that was the name for stealth--well, it was in S:X...:)

Anyway, the device in Appendix B that removes the 'long range' band.

Also, while I'd like to claim the credit for Stirzaker's work, I can't. I'm not a very good conversion-maker, I stick with the original designs...:)

Re: New to Starmada

Also, while I'd like to claim the credit for Stirzaker's work, I can't. I'm not a very good conversion-maker, I stick with the original designs...

Oops, yes it's RobinStirzaker's version not murtalianconfederacy.   :oops:

Re: New to Starmada

I opened a new threat and uploaded them. The files work now.  smile

Re: New to Starmada

Diddimus,

How did your test of my B5 conversions go?

Re: New to Starmada

I didn't get my notifications of these posts...weird.

Lone Gunman wrote:

I opened a new threat and uploaded them. The files work now.  smile

Thanks, I'll try these too.

RobinStirzaker wrote:

Diddimus,

How did your test of my B5 conversions go?

We didn't get chance to test it, we wanted to try one more basic test game first.  Hopefully will try on Sat. 

We played a test game of something that was crap in ACTA due to "initiative sinks".  1 big ship vs lots of smaller ships.  Although it wasn't that extreme it worked really well.  Using the ships from the book I had the 400 point ship vs 4 x 50 point + 1 x 200.  I lost, but only just.  A few unlucky turns meant I didn't do enough damage to the larger ship when it mattered.  But all in all a great game and the system seems well balanced for any combination.

Re: New to Starmada

It's good to here that Starmada seems to have resolved one of your major issues from a previous system.

If you are still finding it to be a problem on occasion you could use the optional plotted movement rules so everyone moves together.  It may slow the game down but I am used to it from historical naval wargames so don't notice it.

Re: New to Starmada

I'm not sure it will slow down the game. After all, the time you spent wondering how and what to move would have been spent writing the moves. As the moves are fairly simple, writing them is usually very quick. Resolving the moves is even quicker.

Marc

Re: New to Starmada

We do use pre-plotted movement.  That's one of the reasons I picked Starmada and it's working out great.  The thing we wanted to test was whether it's better to pick lots of small ships or a few (or even 1) big ship.  It didn't seem to matter.  Both had their pros and cons.