Topic: High Engines Issues
We played our first game testing out my conversion for the B5 WhiteStar VS Earth Hyperions ships. There was a big issue with the WS high engines compared to the Earth's low engines. It was pretty much impossible to hit the WS once my friend had worked out out he could use them.
The WS have engines of 13 with overthrusters, stealth and a long range weapon.
The Hyperions have 4 engines.
The WS could simply move away, pivot round and fire, the Hyperions could not get in range. The points are 400 for a WS and 320 for a Hyperion. They should be pretty similar.
We are simply going to change the formulas for working out engine rating so everything comes down by a percentage, the WS will come down the most. However has anyone else experienced this?