Topic: Campaign & Point-Defense Related Questions

I have been playing a solo VBAM: Starmada campaign this last week and a half, and a few questions have come up. My Solar League has run into some problems with the Altairians, the natives of the star Altair and our first interstellar contact. You see, despite not being violent the Altairians are nonetheless extremely xenophobic and they hate humanity with a vengeance.

Now that isn't necessarily that big of a problem, really. But the problem (at least for us) has come in the form of the Altairians Point-Defense Systems (PDS) which my League Navy just can't seem to beat. This campaign is using the KEB defense system from the Starmada Edition book, and the Altairians have on average 2/4/2 respectively for Defense/Shield values.

After playing a few battles and trying to figure out a good strategy, the League Navy tried to adapt by focusing on a breed of light cruiser (Sun Quan class) that would have a more kinetic-heavy armament. Still, though, our luck has been lacking. Our larger Repulse battlecruisers were meeting some success, but they relied too much on energy weapons (doh!) and have since been largely destroyed (of the 5 or 6 built, only UES Repulse has survied; Maelstrom, Thunderer, and the other thips of the class have all been destroyed in battle).

So this is an open call for suggestions smile What would be the optimal ship or weapon design to combat enemy point defenses? The Humans are currently attempting to achieve one of the shield-affecting weapon modification breakthroughs, but we are not holding our breath. The enemy has repulsed the League's attempt to retake 61 Cygni, and after several months has moved on and successfully defeated our forces at Barnard's Star in the Battle of Gibraltar.

The League Navy currently has a tech level of -1 in all areas, and have the following micro advancements available: Extra Hull Damage, Increased PEN, Anti-Fighter Batteries, Decoys, Stealth Generator, Hyperdrive.

Basically I thought it might be good to get some ideas and feedback from the S:X veterans to see if there are any magic rabbits or optimal strategies for dealing with PDS-equipped ships such as these, or what my best course of action would be. My admiral avatar is jonesing to just destroy the nav buoys from Sol to Barnard's Star and write the Takiwara and New Gibraltar colonies there off as a loss, but that isn't an option. There are several promising designs on the drawing board, but the time to prototype them is going to be insane. We have noticed that the Altairians have a distinct weakness to fighters, so Forrestal CVL production is going to get increased, but our Ark Royal CVA prototype is still several months from completion, and given my luck is going to blow up when they try to spin up its reactor for the first time (I have had this happen enough times in other campaigns I expect the worst luck possible!).

For the moment, the League is just going to have to put its faith in the (craptastic) Tribal destroyers that can be built on the ground without shipyard support. All of the solar colonies are building Tribals (except for the moons of Saturn, which don't have the industrial infrastructure to do so).

Another thing: in looking to the PDS system and what to do about it, I came upon a scary combination that I would like some feedback on. The PDS affects hits on unmodified rolls of 1, 3, or 5; and Redundant Shielding affects them on 5 and 6, correct? So what happens with a ship that has 4-5 Shields and both of these special equipments? Do you just hope you have a shield-negating weapon, or are you just screwed? I was wondering if I was missing something there.

Sorry if any of the above bored you absolutely to tears. I know I will be crying when the Altairians perform anti-population bombardment on Gibraltar next turn. And unbeknownst to my side, our admiral in the Battle of Gibraltar, Vice-Admiral Karina Aylwin, was not killed onboard the UES Maelstrom but survived and has been captured by the Altairians. Now THOSE guys are purchasing Intel resources to use to "turn" her to their side, so that she can lead the final assault on Earth. Nice guys, aren't the?

I just don't know how I managed to find such a mean NPE for my first contact. And I even cheated them on starting resources! And they are still killing me! Though I have found my biggest problem is that the League is a Representative government (from the Menagerie Custom Race Design rules), so they can only spend 50% of their income on wartime production. That has been a nuisance for me lately, but my shipyards have been habitually to the max anyway, so I am not sure that it can be blamed for my situation.

-Tyrel

Re: Campaign & Point-Defense Related Questions

BTW, I thought I had to be missing something in relation to the PDS/Redundant Shielding combo, and obviously I was. Okay, so the Redundant Shielding just protects your Shield value from taking damage on a *Shield Hit*, not *Shield Roll*. Okay. The two terms were close enough I was thinking they were the same thing. But one is PEN related and one is damage allocation related. Okay.

That makes me feel better.

-Tyrel

Re: Campaign & Point-Defense Related Questions

First off, your campaign sounds quite cool, and is exactly the kind of thing I was hoping to see/hear from the VBAM-Starmada collaboration.  big_smile

At first thought... weapons that ignore shields would remove part of your problem and then reduce the issue only to PDS. But as you have already pointed out you are out of time to research and prototype a new weapon system.

I know with the xenophobic any attempt to force diplomacy on them is probably tough, but I would screaming for a ceasefire and a treaty, no matter how much it favored the aliens.

But, looking at what you have...
Extra-hull damage is sweet, if you can get it by the shields. Match it up with the Increased PEN and just throw volumes of fire at them to try and overwhelm the defenses. With what you have, I would think cheap gunships - seriously over gunned frigates or destroyers - armed with Xhull and +PEN at long range and squeeze a Stealth Generator into the hull if you can. Go cheap with AB arcs... no time to be fancy or hope the ships live long. Hopefully you already have design that fit the parameters. If not... probably running into prototype issues again.

You could do the above but strip the hyperdrive... start piling them up to defend Earth.

Marines? Do the enemy use many security forces? If they are vulnerable to fighters, you should be able board them and just overwhelm the crews to take the big ships out of action.

And get ready to rip those buoys... the human race may depend on it.  :cry:

(The only thing you are "missing" on your shield mention is the cost... A ship so defended would lack much in the way of weaponry, unless they had tech to balance it out. There is a chart out there somewhere on the utility of PDS vs. shields at certain levels /sizes. I forget the details of how it pans out...)

Re: Campaign & Point-Defense Related Questions

oh, and for some reason I cannot download the ship sheet...

Re: Campaign & Point-Defense Related Questions

Taltos wrote:

oh, and for some reason I cannot download the ship sheet...

http://mj12games.com/forum/files/eagle_ca_500.pdf

Try the direct link, above...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Campaign & Point-Defense Related Questions

Tyrel Lohr wrote:

Basically I thought it might be good to get some ideas and feedback from the S:X veterans to see if there are any magic rabbits or optimal strategies for dealing with PDS-equipped ships such as these, or what my best course of action would be.

Well, the idea rubs me the wrong way, as it smacks of min-maxing, but you COULD load up on weapons that are poor against shields. This allows you to get more for your 'buck' and hopefully overwhelm the PDS.

For example:

ROF 2 / PEN 1 / DMG 2
RNG 15 / TH 3+
Must re-roll PEN dice
Total = 27 SUs (2 arcs)

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Campaign & Point-Defense Related Questions

cricket wrote:

Well, the idea rubs me the wrong way, as it smacks of min-maxing...

Min-Max, while generally criminal, is justified to avoid annihilation of the human race.

lol

Re: Campaign & Point-Defense Related Questions

cricket wrote:
Taltos wrote:

oh, and for some reason I cannot download the ship sheet...

http://mj12games.com/forum/files/eagle_ca_500.pdf

Try the direct link, above...

Thanks.

Nice ship, but pretty undergunned for 335 points.
The defenses are clearly your bane.
Get hull damage into these things, so even when they win they will be limping away crippled.

And I see security forces at work, so the marine option probably isn't there.  :cry:

Re: Campaign & Point-Defense Related Questions

Bombers

Bombers

Bombers

Re: Campaign & Point-Defense Related Questions

Taltos wrote:

First off, your campaign sounds quite cool, and is exactly the kind of thing I was hoping to see/hear from the VBAM-Starmada collaboration.  big_smile

It is nice to have a tactical system directly integrated, and one with a tight ship construction system to boot wink I thought this would probably be the only way I would get well-aquainted with the S:X rules smile

So the vote seems to be for the deployment of an Extra Hull Damage + Increased PEN weapon with high ROF. Unfortunately for mounting options, a heavily refitted Sun Quan CL is looking like the only legitimate prospect, which isn't a good sign. I think prototyping a new ship is going to be in order to get this done, especially if I want to slip a Stealth Generator onboard, too.

As for stripping off hyperdrives... well, you see, that is another problem with my fleet now. Only my Repulse BCs, my Prometheus EXs, and one old class of CA have hyperdrives. Which is going to make things dicey, as that means that the only travel is now by jump gate, unless I can get Mitch Pileggi and the UES Daedalus back from exploration in Ross 154 (or wherever it is he is out passed Alpha Centauri).

Taltos wrote:

At first thought... weapons that ignore shields would remove part of your problem and then reduce the issue only to PDS. But as you have already pointed out you are out of time to research and prototype a new weapon system.

I have loaded the chart with all of the options, so in three months I should (crosses fingers) hopefully have at least one of them, which will help me out immensely. Though prototyping a new ship with the weapon is probably out of the question, and building refits of other classes can get extremely expensive (and I am even using a modified version of the VBAM: SX refit rules, so things are a bit costlier besides).

Taltos wrote:

I know with the xenophobic any attempt to force diplomacy on them is probably tough, but I would screaming for a ceasefire and a treaty, no matter how much it favored the aliens.

The situation with the Altairians would be funny if not for the fact that it is happening to me. As far as AIX statistics go, they are AG 32, IN 26, XE 73 (stats are Aggressiveness, Integrity, and Xenophobia in that order, for those without the Companion). So at AG 32 the Altairians shouldn't be all that hostile towards me. They really should love me. But I ended up with a starting relationship of 16 with them, and then the Altairians rolled a negative Critical Diplomatic Shift and instantly declared hostilities and decided to come and gobble me up. Our current relationship, influenced solely by the NPE rules, is -2. Yes, a negative relationship. Sigh.

Taltos wrote:

And get ready to rip those buoys... the human race may depend on it.  :cry:

I have a feeling that is going to be the case. I had hoped to find a backdoor into their empire so that I could open up another front, but that is looking unlikely. It is just really sad that Barnard's Star was my largest, most heavily populated system outside of Sol itself (5 Census in Barnard, which based on population densities would be about 150,000 to 200,000 people).

Did I mention that the Altairians have jump-capable stealth fighters?

Oi.

As for the other suggestions...

Yes, min-maxing is bad, but I am weeping for the security of Earth so I just got desperate! wink So a large number of less effective weapons (as Dan posted) might be preferrential to loading up on smaller numbers quality weapons? I might have to give it a try on the Tribal Hull and see what comes out of it. I might even prototype a new Tribal successor with some of those technologies onboard. I also have a newer frigate design, but I am not sure how well it would have faired since its nearly-complete final prototype was destroyed by the Altairians when they took Gibraltar.

Yeah, the Eagle CA is undergunned, but its defenses have made it extremely difficult to crack, especially for our largley Energy beam armament coming into the war. We are transitioning towards a Kinetic/Ballistic mix at the moment. But with the PDS systems even that doesn't help us out all that much.

Bombers? Yeah, that would be nice. But I don't have any sad *weep* I have Arrow light fighters that, while minimally effective, have suffered outrageous attrition rates against the enemy Nighthawk Stealth fighters. I am just waiting for the Altairians to go all Strak'ha on me and develop a successor Nighthawk that adds Ballistic capabilities and can load some sort of killer torpedo weapon as special equipment. Then I most assuredly will cry.

I will see what I can do with these options. The Repulse will likely be refitted heavily and outfitted with some of the weapons that have been proffered on possibilities.

-Tyrel

Re: Campaign & Point-Defense Related Questions

Guess what? The Solar League made its tech advance. The array looked like this:

1    Halves Shields
2    Ignores Shields
3    No Range Modifiers
4    Fighters: Assault
5    Shield Resonant

Gess what I rolled? Yes, a '4'. No shield tech beaters for me! Not for another two years! Sigh.  I could *possibly* get one as soon as next year, but it is doubtful.

-Tyrel

Re: Campaign & Point-Defense Related Questions

Ouch. That blows...

Re: Campaign & Point-Defense Related Questions

Sorry to come in late on this thread.  I've been super busy with real life (darnit).  However, with a speed a three and limited amount of guns, I would make size 3 or 4 ships with high ROF ratings out the front. The major problem is that since all of your technology levels are -1, it's hard to find any 'strengths' in design.

What about size 4, engine 6, Def (1/2/1)
a) Rng:9, To hit: 3+, ROF 2, PEN: 1, DMG:1, Kinetic Arcs: ab, ab, ab
b) Rng:6, To hit: 4+, ROF 2, PEN: 1, DMG:2, Ballistic Arcs: ab, ab.  Expendable
Hyperdrive, Anti-fighter batteries
VBAM Cost: 4, Main: 1/2, DV:3, AS:5, AF: 3, CR:4, CC:2

Relatively cheap ships that can be placed into squadrons of carriers that fly into range and launch the expendables then move into the back arc of the enemy ships and attack.

Save Humanity!
-Bren

Re: Campaign & Point-Defense Related Questions

Despite the best efforts of Earth, the campaign has largely played itself out at this point. The Solar League was able to repel the Altairians from Barnard's Star and began pursuing them to Cygni... only to have the fleet cut to ribbons -- again. Without any real resistance remaining, the Altairians rolled back into Cygni. I didn't fight the battle, but the Solar League just didn't have anything left to really fight with. The Repulse had been rebuilt as a Renown-class Battlecruiser, but that ship alone wasn't going to turn the tide. With Barnard's defenses destroyed for a second time, the Altairians were free to hit Earth.

Before the end, humanity found another species, but they were not overly friendly, so it would taken "an act of CM" to have them appear as allies and friends. Too bad, we could have used their ships to help defend Sol.

I think I am going to restart the campaign and see what happens a second time around. Hopefully my luck will be much better this time! It was incredibly poor luck that I got killed this time, but such things happen.

So off to an alternate reality we go!

I will take the lessons learned this time around, though, and apply them to the next campaign. One thing I think I will do for this next campaign is make individual weapon systems (sans ROF) into separate Micro tech advances, just to make them more interesting. I will also be increasing the research cost for Macro tech investments considerably, since otherwise I could see a race going from crap-tech to super-tech within only a decade or so, if left alone to its own devices.

-Tyrel

Re: Campaign & Point-Defense Related Questions

Ouch.

Ah, well, back to the drawing board...

Good luck...:D

Re: Campaign & Point-Defense Related Questions

Tyrel Lohr wrote:

Despite the best efforts of Earth, the campaign has largely played itself out at this point. The Solar League was able to repel the Altairians from Barnard's Star and began pursuing them to Cygni... only to have the fleet cut to ribbons -- again.

Oops. greedy. humans.

Tyrel Lohr wrote:

Without any real resistance remaining, the Altairians rolled back into Cygni. I didn't fight the battle, but the Solar League just didn't have anything left to really fight with. The Repulse had been rebuilt as a Renown-class Battlecruiser, but that ship alone wasn't going to turn the tide.

sad

Tyrel Lohr wrote:

With Barnard's defenses destroyed for a second time, the Altairians were free to hit Earth.

Before the end, humanity found another species, but they were not overly friendly, so it would taken "an act of CM" to have them appear as allies and friends. Too bad, we could have used their ships to help defend Sol.

Forcing a miracle wouldn't have felt right. I understand.

Tyrel Lohr wrote:

I think I am going to restart the campaign and see what happens a second time around. Hopefully my luck will be much better this time! It was incredibly poor luck that I got killed this time, but such things happen.

Hopefully not in our "real" future.

Tyrel Lohr wrote:

So off to an alternate reality we go!

I will take the lessons learned this time around, though, and apply them to the next campaign. One thing I think I will do for this next campaign is make individual weapon systems (sans ROF) into separate Micro tech advances, just to make them more interesting.

I am playing around with a similar idea right now myself.

Tyrel Lohr wrote:

I will also be increasing the research cost for Macro tech investments considerably, since otherwise I could see a race going from crap-tech to super-tech within only a decade or so, if left alone to its own devices.

-Tyrel