Topic: Campaign & Point-Defense Related Questions
I have been playing a solo VBAM: Starmada campaign this last week and a half, and a few questions have come up. My Solar League has run into some problems with the Altairians, the natives of the star Altair and our first interstellar contact. You see, despite not being violent the Altairians are nonetheless extremely xenophobic and they hate humanity with a vengeance.
Now that isn't necessarily that big of a problem, really. But the problem (at least for us) has come in the form of the Altairians Point-Defense Systems (PDS) which my League Navy just can't seem to beat. This campaign is using the KEB defense system from the Starmada Edition book, and the Altairians have on average 2/4/2 respectively for Defense/Shield values.
After playing a few battles and trying to figure out a good strategy, the League Navy tried to adapt by focusing on a breed of light cruiser (Sun Quan class) that would have a more kinetic-heavy armament. Still, though, our luck has been lacking. Our larger Repulse battlecruisers were meeting some success, but they relied too much on energy weapons (doh!) and have since been largely destroyed (of the 5 or 6 built, only UES Repulse has survied; Maelstrom, Thunderer, and the other thips of the class have all been destroyed in battle).
So this is an open call for suggestions What would be the optimal ship or weapon design to combat enemy point defenses? The Humans are currently attempting to achieve one of the shield-affecting weapon modification breakthroughs, but we are not holding our breath. The enemy has repulsed the League's attempt to retake 61 Cygni, and after several months has moved on and successfully defeated our forces at Barnard's Star in the Battle of Gibraltar.
The League Navy currently has a tech level of -1 in all areas, and have the following micro advancements available: Extra Hull Damage, Increased PEN, Anti-Fighter Batteries, Decoys, Stealth Generator, Hyperdrive.
Basically I thought it might be good to get some ideas and feedback from the S:X veterans to see if there are any magic rabbits or optimal strategies for dealing with PDS-equipped ships such as these, or what my best course of action would be. My admiral avatar is jonesing to just destroy the nav buoys from Sol to Barnard's Star and write the Takiwara and New Gibraltar colonies there off as a loss, but that isn't an option. There are several promising designs on the drawing board, but the time to prototype them is going to be insane. We have noticed that the Altairians have a distinct weakness to fighters, so Forrestal CVL production is going to get increased, but our Ark Royal CVA prototype is still several months from completion, and given my luck is going to blow up when they try to spin up its reactor for the first time (I have had this happen enough times in other campaigns I expect the worst luck possible!).
For the moment, the League is just going to have to put its faith in the (craptastic) Tribal destroyers that can be built on the ground without shipyard support. All of the solar colonies are building Tribals (except for the moons of Saturn, which don't have the industrial infrastructure to do so).
Another thing: in looking to the PDS system and what to do about it, I came upon a scary combination that I would like some feedback on. The PDS affects hits on unmodified rolls of 1, 3, or 5; and Redundant Shielding affects them on 5 and 6, correct? So what happens with a ship that has 4-5 Shields and both of these special equipments? Do you just hope you have a shield-negating weapon, or are you just screwed? I was wondering if I was missing something there.
Sorry if any of the above bored you absolutely to tears. I know I will be crying when the Altairians perform anti-population bombardment on Gibraltar next turn. And unbeknownst to my side, our admiral in the Battle of Gibraltar, Vice-Admiral Karina Aylwin, was not killed onboard the UES Maelstrom but survived and has been captured by the Altairians. Now THOSE guys are purchasing Intel resources to use to "turn" her to their side, so that she can lead the final assault on Earth. Nice guys, aren't the?
I just don't know how I managed to find such a mean NPE for my first contact. And I even cheated them on starting resources! And they are still killing me! Though I have found my biggest problem is that the League is a Representative government (from the Menagerie Custom Race Design rules), so they can only spend 50% of their income on wartime production. That has been a nuisance for me lately, but my shipyards have been habitually to the max anyway, so I am not sure that it can be blamed for my situation.
-Tyrel