cricket wrote:John Kantor wrote:> I think it would be fun to do some retro space opera games
> using the Rocketmen CCG ships. Anyone working on this?
I'd be lying if I said I hadn't thought about it, but no, I haven't started work on anything yet...
It's funny, when "Pirates" came out, I thought about doing a starship game along those lines - then they came out with 'Rocketmen'
;/
If I were to do a game along the lines of 'Rocketmen', I'd use modified ARES mechanics:
Beams, Point Defense, Armor, Missiles, Move, Cargo, Hull(HP), and Range
Beams and Missiles against armor, Missiles are reduced by Point Defense.
Missiles aren't tracked....ships have simple movement. Scale? We don't need no stinkin' scale....
Any Damage reduces one of the systems.
You could adapt this to the latest incarnation of SFO, actually....