Topic: Idea for really low-tech setting--terrain
I've been thinking about exploring a really low-tech setting for quite a long time, but never gotten around to doing something with it, but after completing my latest setting (which will be up later this week), I decided to bite the bullet.
The setting will be limited to one planet, and each hex, instead of being the multi-mile scale that the standard rules seem to be, will be extremely small--less than a kilometre, maybe even 100 metres. Gravity will be an important thing, as will atmosphere (of course, the ships will be using etheric movement as thats the closest thing to atmosphere out of the three main movement options)
The terrain will basically occupy either a column one hex wide along the long edge, or an entire layer of a three-dimensional map. It will act as a size-1 black hole in every hex for the purposes of compulsory movement, meaning that close to the surface of the planet a combination of both gravity and atmosphere will cause the craft difficulties in staying up.
However, unlike a black hole, the surface (lets call the terrain Planetary Surface) does not automatically destroy the vessel. If the vessel has a current engine factor exceeding that of the compulsory movement, the vessel has safely landed. If not, it has been destroyed. An idea for special equipment, known as streamlining (tentative SU/DRat modifier equal to hyperdrive) reduces the engine requirement to half the compulsory movement to survive an impact.
Stations would represent land fortresses and would not have to worry about crashing, obviously.
Any thoughts?