Topic: Starmada X - Ship modifier question
> I just recently purchased Starmada X in PDF format. I am
> *really* impressed with this game, and am hopeful that it
> will play as well as it reads.
Oh, it will...
> Anyway, one of my friends is scratch building some ships that are...
> light. They are structured kind of like the Eagle from Space 1999.
> Basically strut-based framework with a few modules like
> engine pods and gun turrets tacked on.
>
> What I'm wondering is if anyone has ideas on designing ships
> that are large, volume-wise, and thus can carry significant
> amounts of stuff (normal SU), but are ... well... fragile.
> What I'm wondering is if there is something that would allow
> you to reduce the amount of actual Hull boxes while retaining
> the Su, or something that makes the ship suffer extra hull
> damage whenever hits are taken.
The first thing that comes to mind is to up the tech levels so that you can fit more 'stuff' in a smaller frame.
But I've never really considered the possibility of 'fragile' ships -- perhaps that can be a disadvantage that is purchased during construction... hmm...
Maybe the reverse of armor plating; each time hull damage is suffered, roll a die. If the result is a 1 or 2, then an additional hull point is taken as further damage.
Majestic Twelve Games
cricket@mj12games.com