Topic: Volatile Trait

The more I look at Volatile, it seems a bit overpowered. I realize it has a big SU mod, but how does the math break down on this? Since it has the same SU modifier as Catastrophic it would stand to reason that it  would be roughly equivalent, but it seems to me like by having more chances to hit it would be much more flexible against targets like fighters and mines than a Catastrophic weapon. Please enlighten me, it's been a long day and maybe my synapses are just shutting down. Thanks,
Erik

Re: Volatile Trait

The SU modifier is now different than for Catastrophic:

http://www.mj12games.com/forum/viewtopic.php?f=2&t=3635&start=20#p26840

Re: Volatile Trait

Marauder wrote:

The SU modifier is now different than for Catastrophic:

http://www.mj12games.com/forum/viewtopic.php?f=2&t=3635&start=20#p26840

Ah, missed that. So much going on all the time lately. It will be nice when Dan says, "That's it. Done. Not changing anything else" and we can get on with the building and blasting!  smile
Thanks,
Erik