Topic: Final Fantasy XII Airships Nova Edition
Rule Options Used:
- Evasive Action
- Three Dimensional Play (All vessels should start at height 3.)
- Etheric Movement (More drag than vaccum and less drag than Naval.)
Things That Would Be Nice to See Added or Returned Rules-Wise:
- Explosions (As a get you by, when a ship loses its last hull box, make an attack roll against all adjacent ships with a number of dice equal to one-third of it's hull value, rounding down.)
- Ramming
Additional Notes:
- Terrain on the map should have a height assigned to it. Any vessel that enters a hex of terrain and is not at least 1 height level above the terrain has collided with the terrain and is considered to be destroyed.
These are conversions from the original Admiralty version of Starmada, followed by modifications of the direct conversion.
(All descriptions are direct copy and pastes from my original post.)
At some point I will get Resistance airships designed. The issue is that there is very little from Square Enix on what ships the Resistance has and more to the point, whether they use standardized designs like the Archades Empire does or not. Resistance airships will be built straight from Nova, rather than conversions from S:AE.