Topic: [Nova] Is Diffuse undervalued at x0.99?

I've made a ship or seventy-eight myself, and seen more than a few other designs in the basin and in the sandbox portion of the Drydock, and I've come to the entirely-unsupported-by-math conclusion that Diffuse might just be undervalued.

The attribute itself is entirely reasonable, but one new rule multiplies the effectiveness of the attribute out of bounds with it's "nearly neutral" effect on cost - the fact that point defense against seekers targeting the point defender are *always* at short range. So every single point defense weapon out there is range 3 and gets Dfs tacked on, and is effectively +2 to do the only job it's intended to do.

Maybe the fact that you're paying for a weapon that can only be used defensively is sufficient price to pay, but my gut says that if there's an attribute that's a "must have" for any particular role, that's a red flag for me.

Thoughts?

Re: [Nova] Is Diffuse undervalued at x0.99?

While this is a good point, the same could have been said of "Doubled Range Mods" in Admiralty vs. fighter flights. In essence, you had the same effect as "Anti-Fighter" for no cost.

Rather than change the cost of the trait, I would deal with this legislatively: Diffuse weapons have an additional -1 vs. seekers and fighters.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: [Nova] Is Diffuse undervalued at x0.99?

cricket wrote:

While this is a good point, the same could have been said of "Doubled Range Mods" in Admiralty vs. fighter flights. In essence, you had the same effect as "Anti-Fighter" for no cost.

Rather than change the cost of the trait, I would deal with this legislatively: Diffuse weapons have an additional -1 vs. seekers and fighters.

Makes sense.  I use diffuse for plasma weapons which degrade over time, but are certainly no good against fighters.  This would work perfectly for me  smile