Added a scenario involving a black hole on the map:
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Black Hole Skirmish
Two even forces engage each other in the darkest reaches of space, only to find that they have come within the extreme gravitational field of a black hole. The black hole marker is placed in the dead center of the hex map, and all ships are affected by its presence.
Ships are affected at the end of their movement, sliding towards the black hole in the straightest line possible. No facing change is forced upon them, but the ships' final positions are adjusted as follows, based on how far they are from the anomaly:
Distance from the black hole:.....................................Forced movement:
5 hexes or less ...............................................................3 hexes
6 to 10 hexes .................................................................2 hexes
11+ hexes ......................................................................1 hexes
Any ship that crosses the space occupied by the black hole is instantly destroyed.
Any ship that passes through the hexes immediately adjacent to the black hole takes 1 point of Hull damage and an additional point of damage rolled against their damage chart, due to the severe gravitational eddies present.
Fighters, Battle Satellites, and Drones are similarly affected, both in movement and damage; if a Fighter or Drone flight passes through the one-hex radius surrounding a black hole, roll a single d6 to see how many craft were destroyed, while if a Battle Sattelite passes through, it is simply destroyed.
Special conditions: Some weapons and equipment will not function properly (or at all) in a black hole's high-gravity field. Possible effects include:
• Long-range penalities are increased from -1 to -2.
• TDAR systems only lock on a 6.
• Long-Range Sensors and Electronic Warfare Systems are ineffective.
• The black hole blocks line of sight.
Normal victory conditions for a skirmish battle still apply.