Topic: A few questions

Just a few questions for some projects I am working on.

1) How much would a Volatile weapon (de)enhancement cost? The idea is
to model something like the Dune Lasgun/Shield interaction.

2) Has anyone ever made some transporter rules? or could someone point
me towards some?

3) How about a variation of Expendable that works like ammunition?
That is a weapon that gets a limited number of shots?

Thanks for any help

Re: A few questions

There are some posts here or on the main page. However, I'll try to recite from my memory:

1) Volatile weapon ability would be a 0.7--in other words, the SU cost would be multiplied by .7

3) Very simple: multiply the SU cost by the Expendable modifier and then by the number of shots you want to hold. Note that a weapon with 5 or more shots actually takes up more room than a unlimited ammunition weapon, however.

Re: A few questions

murtalianconfederacy wrote:

Note that a weapon with 5 or more shots actually takes up more room than a unlimited ammunition weapon, however.

True, but you can fire all of those shots at once, which can make for a devastating alpha strike.

Re: A few questions

I thought that the expendable rules floated around meant that you could only fire one shot per launcher per turn?