Topic: ARES dungeon crawl! Again!
OK, so I'm thinking that I will double range penalties and that spell effects will be by squares-to-the-side, rather than radius. This is to make up for the very cramped quarters. I haven't thought more than that about range, but for spell effects a 2" radius becomes a 2x2 square. I think only heroes will get to borrow actions. No cavalry except in special circumstances: maybe wolf riders and other low-slung cavalry might be allowed. For now, no traps.
Did the yahoogroup have rules for repeating weapons? I might need that for chain lightning and magic missile type attacks.
Also: initiative will be broken into hero turn, monster turn, for simplicity. As the Monster player I plan to take it pretty easy on the heroes, so the enhanced coordination shouldn't be a problem.
I'll be playing this on the D&D Dungeon Tiles using whatever miniatures I have to hand. Miss soon-to-be-ten will be the hero! I just have to convince her not to play a dragon just yet.