Topic: after a game, some questions.
I played a game this afternoon with a friend, and I ended with some notes and questions. It was a Hit and Run game opposing Andromedan (attackers) and Federation (Defenders) ships (personnal view of the SFU) using ships profiles of my own creation. We had 9 ships vs 6 for me.
We played with 150% of the budget indicated in the scenario. It was fun, but, my friend having played only once with SNE had some difficulties understanding how to compute speed, what to do in relation of its thrust and speed, etc. In the end, it enticed me to use the SFO move system which is not only easier and faster, but also doesn't need markers for speed which clutter a lot the mat.
Computing the attacks is also a bit cumbersome and I will think of something that should be helpful.
Other than that, some questions:
- Regeneration. The scenarios says that the defender (me) win points when crippling ships. I suppose it's the full value and not the halved one as in an optional rule in the rulebook. Also, if the regeneration removes the crippled status, the points are still earned. Right? Otherwise, it would be impossible for me to win points.
- Prx with directionnal defenses: As Proximity weapons target a ship in particular, how do you determine if the directional defenses apply or not? We decided they don't, but I don't know.
Marc