Topic: The Reman Empire

The Reman Empire: 
The Reman Empire is the result of an attempt by early alien visitors, commonly known as “Greys”, to transplant a small colony of primitive earthlings to the distant star of Novus.  The earthlings called themselves Romans and methodically enslaved the only sentient native life on the planet, a highly adaptable race of marsupials resembling a cross between a Lemur and a Frilled Lizard able to manipulate and use tools like a racoon.  After several hundred years of servitude and selective breeding by the Romans the slaves, now calling themselves Remans, revolted against their masters.  The humans, who had never achieved great numbers, were either killed or enslaved themselves by the Remans.  It turned out the Remans were extremely proficient learners and the surviving Romans died out after a mere 4 generations 'in captivity'.

The Remans made good use of the Roman science and government.  Over the next millennium many advances including both scientific and military were made.  The result, the Reman Stellar Navy and Reman Legion.  The Remans are in a state of expansion, seeking out new territories in space to annex and exploit for the glory of Reme.  Encounters with alien races unable to resist their military might end in these races becoming 'protectorate states of Reme' and burdened with higher taxes and tariffs in trade than Reme herself.

Located approximately 890 Light Years to galactic north of Earth, Reme is the center of an Empire composed of 47 star systems…3 intelligent races…and growing.  Slavery itself is outlawed in the Empire, but those of the protectorates are treated little better than such.  Ruling this Empire is the Reman Triumvirate who preside over the Imperial Senate composed of 97 members.  Justicos and Vigilese rule over and enforce the Imperial Laws.  Where they are unable to, the Reman Legion does so with an iron fist.

Trade is taxed and regulated within the Empire by means of special Imperial Charters.  Traders who ply their profession within the Empire without the proper charter face fines, imprisonment, or termination depending on the political power of the person they irritate.  All outside trade is regulated and allowed only at senatorially designated planets.  Most non-imperial traders who violate this edict only lose their ship…the first time caught.  The second time usually results in a short trip out of the nearest airlock…without a suit.

Re: The Reman Empire

All Reman ships are designed with TL 0

Legionnaire Class Corvette (26)
Hull: 1
Engines: 6 5 4 3 2 1 
Shields: 0
[a] Malleus Missile Launcher [6/12/18, 4+, 1/1/2, Variable DMG]
AB
[b ] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
EF
Hyperdrive [O], Armor Plating, Minesweeper Array [O],
Long Range Sensors [O]

1[H2EQb], 2[3EQ], 3[H2EQ], 4[2ESQa], 5[HEQa], 6[2EQb]

The Legionnaire class corvette serves as the scouts and messengers of the RSN.  Service aboard a Legionnaire is a chance for both honor and a fast death as the vessel searches for new worlds to annex into the Empire of Reme or scouts the positions of enemy fleets.  This class of vessel also serves as a mine sweeper, clearing the way for the battle units of the RSN.  Able to provide long range support with its missile system it is also capable of defending itself should enemy fighters try to slip in behind, much to their surprise.


Gladiator Class Destroyer (76)
Hull: 3 2 1
Engines: 5 4 3 2 1
Shields: 0
[a] Malleus Missile Launcher [6/12/18, 4+, 1/1/2, Variable DMG]
AB
[b ] Hyper-accelerator Cannon [4/8/12, 4+, 1/2/1, Range Based DMG]
ACE, ABC, ABD, BDF
Hyperdrive [O], Armored Plating, Spinal Mount [O],
Anti-Fighter Batteries [O], Decoy [O]

1[HEb], 2[EQ], 3[HQ], 4[Ea], 5[Hb], 6[Eb]

The Gladiator class destroyer is both the commerce raider and system garrison ship for the Empire fleet.  Gladiators typically operate in four ship squadrons and are able to put forth a dangerous amount of fire for their size making them perfect for garrison duties throughout the systems of the Empire.  Gladiators also serve as the primary screening vessels for battle groups and sometimes individual capital ship deployments.


Excubitor Class Patroller (265)
Hull: 5 4 3 2 1
Engines: 5 4 3 2 1
Shields: 0
[a] Malleus Missile Launcher [6/12/18, 4+, 1/1/2, Variable DMG]
AB, AB
[b ] Hyper-accelerator Cannon [4/8/12, 4+, 1/2/1, Range Based DMG]
AC, AC, AB, AB, BD, BD
[c] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
ACEF, BDEF
Hyperdrive [O], Armored Plating, Long Range Sensors[O],
Anti-Fighter Batteries [O],
Marine Squads [OOOOO OOOOO]

1[HQ], 2[Ea], 3[Hb], 4[Eb], 5[Hb], 6[Qc]
 
Where the Gladiator serves to garrison the systems of the Empire it is the Excubitor class that patrols the long jump lanes between them.  Heavily armed and armored with enough speed and range to make typical raiders think twice about making their presence known within their range, the Excubitor serves its role with distinction.  The addition of marines for boarding actions allows the Excubitor to sometimes capture the raider ships for reclamation by the RSN or refitting for garrison duty in systems too unimportant to rate a squadron of Gladiators.  Excubitors are deployed as singletons or in pairs for patrol duties.  In wartime, they serve as back-up for the front line Gladiator squadrons or as escort units for Turba carriers.

Re: The Reman Empire

Centurion Class Cruiser (256)
Hull: 8 7 6 5 4 3 2 1
Engines: 5 4 3 2 1
Shields: 2 1
[a] Malleus Missile Launcher [6/12/18, 4+, 1/1/2, Variable DMG]
AB, AB, AB
[b ] Hyper-accelerator Cannon [4/8/12, 4+, 1/2/1, Range Based DMG]
ACE, ACE, ACE, ABC, ABD, BDF, BDF, BDF
[c] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
CE, CE, DF DF
Hyperdrive [O], Armored Plating, Long Range Sensors[O],
Anti-Fighter Batteries [O], Science Lab

1[HQ], 2[Ea], 3[Hb], 4[Eb], 5[Hc], 6[S]

Though designed as a warship, the RNS felt that some situations may require a more…delicate…approach.  The Centurion serves as both a main combatant as well as a response vessel to systems or situations requiring scientific expertise.  When not serving as the mainline combatant in war, the Centurion is often times deployed to follow up discoveries made by the Legionnaire class exploration missions or to systems marked for annexation under a diplomatic flag.  The  Centurion is also the smallest vessel in the RSN to be equipped with shields, making it a tough opponent in a fight.


Imperator Class Battlecruiser (599)
Hull: 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 2 1
[a] Malleus Missile Launcher [6/12/18, 4+, 1/1/2, Variable DMG]
AB, AB, AB, AB
[b ] Hyper-accelerator Cannon [4/8/12, 4+, 1/2/1, Range Based DMG]
ABCD, ABCD, ABCD, ABCD, ABCD, ABCD, ABCE, ABDF
[c] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
ACEF, ACEF, BDEF, BDEF
Hyperdrive [O], Armored Plating, Long Range Sensors[O],
Anti-Fighter Batteries [O], Spinal Mount [O],
Marine Squads [OOOOO OOOOO OOOOO OOOOO]

1[HQ], 2[Ea], 3[Hb], 4[Sb], 5[Hc], 6[Q]

Having a Centurion or Excubitor coming to your system is bad.  Having an Imperator come to your system means one of two things…a Reman senator has come to visit…or a great many someones are going to die.  Imperators are seldom deployed for any reason short of war, an imperial escort, or to put right some treasonous act in a protectorate system.  This ship has proven dangerous at any range and more than capable of holding its own against even enemy battleships.  Some in the RSN feel that there is no better designed ship in the whole of the Imperial Navy.  So far, no enemy has proven them wrong.


Fatum Class Battleship (782)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 3 2 1
[a] Malleus Missile Launcher [6/12/18, 4+, 1/1/2, Variable DMG]
AB, AB, AB, AB, EF
[b ] Hyper-accelerator Cannon [4/8/12, 4+, 1/2/1, Range Based DMG]
ABCD, ABCD, ABCD, ABCD, ABCE, ABCE, ABCE, ABCE, ABDF, ABDF, ABDF, ABDF
[c] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
ACEF, ACEF, BDEF, BDEF
Hyperdrive [O], Armored Plating, Long Range Sensors[O],
Anti-Fighter Batteries [O], Spinal Mount [O],
Marine Squads [OOOOO OOOOO OOOOO OOOOO]

1[Ha], 2[Eb], 3[Hb], 4[Sc], 5[H], 6[Q]

The flagships of the RSN battle squadrons, the Fatum class battleships individually mount enough firepower to make planetary surfaces uninhabitable without reconstructive terra-forming.  Never deployed outside of the Novus system without a war going on, the Fatum serve as the direct hand of the Triumvirate.  Currently, only a dozen of these monsters serve in the RSN…though at least six more are under construction in the Ares Shipyards.  Commanders of the Fatum are hand-picked by the Triumvirate and Senate for their unswerving loyalty and successful battles on behalf of the Empire.  When deployed, each Fatum is screened by a trio of Centurions and at least two squadrons of Gladiators.  Another dozen Legionnaires provide a long range scouting force for the battle group.


Turba Class Carrier (1535)
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 2 1
[a] Hyper-accelerator Cannon [4/8/12, 4+, 1/2/1, Range Based DMG]
ACE, ACE, BDF, BDF
[b ] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
ACE, ACE, ACE, BDF, BDF, BDF
Hyperdrive [O], Armored Plating, Long Range Sensors[O],
Anti-Fighter Batteries [O],
Marine Squads [OOOOO OOOOO OOOOO OOOOO],
Launch Bays [OOOOO],
Fighter Bays [OOOOO OOOOO OOOOO OOOOO]

1[HQ], 2[EQ], 3[HQ], 4[SQ], 5[Ha], 6[Qb]

The Turba class carrier provides fighter support for the battle squadrons of the RSN.  Typically deployed in company of at least one Imperator and 2 Centurions or Excubators these ships are only deployed in wartime.  The Turba class is an example of a ship tasked to do many things and ending up providing a mediocre performance.  Still, no plans have been made to replace this class in RSN operations. 
The Turba generally deploys with at least 10 squadrons of Gladii assault fighters, 5 squadrons of Cesti Interceptors, and 5 squadrons of Pilum bombers. (The points cost for these fighters has not been included in the PV of the ship).  Turba commanders have been known to use a differing squadron mix including or replacing squadrons with Sagitta long range fighters or Tego heavy fighters.

Re: The Reman Empire

Dissilio Class Blockade Support Ship (678)
Hull: 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 0
[a] Hyper-accelerator Cannon [4/8/12, 4+, 1/2/1, Range Based DMG]
ACE, AB, BDF
Hyperdrive [O], Armored Plating, Science Lab, Anti-Fighter Batteries [O],
Marine Squads [OOOOO OOOOO],
Mines [OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO],
Drones [OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO]

1[H2Q], 2[EQa], 3[HQ], 4[EE], 5[HQ], 6[2Q]

The Dissilio class was purpose built for providing blockade support to the garrisoning Gladiator squadrons in the event of global pandemics or military action that requires cutting off all access to a planet.  With a massive mine and drone load, very few ships within range of a Dissilio manage to escape.  This ship is only deployed in these instances, though at least two wars have found them used as reserve ships supplementing Turba fighter squadrons with their drones.  The science lab was included to provide on the scene analysis of plague or other such necessities providing the RSN with a margin of truth when they claim the Dissilio is not a warship.


Mercator Class Freighter (111)
Hull: 8 7 6 5 4 3 2 1
Engines: 5 4 3 2 1
Shields: 2 1
[a] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
ABCDEF, ABCDEF
Hyperdrive [O], Cargo Bays, Passengers, Point Defense System [O]

1[Ha], 2[E], 3[H], 4[E], 5[H], 6[Q]

The Mercator class freighter is the common long range, heavy cargo hauler within the Empire.  The ship is capable of carrying 200 passengers as well as a large cargo load.  For defense this class is equipped with a basic point defense system and two 360-degree arc R.A.A.Cannon, one mounted dorsally, the other ventrally.  Reliable and easy to construct, the Mercator looks to enjoy service to the Empire long into the future.


Navis Adorior Class Troopship (229)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 2 1
[a] Malleus Missile Launcher [6/12/18, 4+, 1/1/2, Variable DMG]
AB
[b ] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
ABCD, ABCD, DCEF, DCEF
Hyperdrive [O], Armored Plating, Decoy [OOO],
Vehicle Bays, Troops, Medical Bays

1[Ha], 2[Eb], 3[H], 4[S], 5[H], 6[Q]

The Navis Adorior class serves the RNS as the main troopship.  Equipped with 3 hospital decks, 10 vehicle decks, and able to carry 10000 troops, this ship can rapidly deploy with any RNS battle group.  Navis Adorior class vessels are typically stationed at sector hubs or RNS fleet stations to provide a more rapid response to trouble zones.  In wartime, the troopship squadrons are screened by Gladiators and Excubitors against enemy warships.


Ferrarius Class Repair Ship (231)
Hull: 12 11 10 8 7 6 5 4 3 2 1
Engines: 3 2 1
Shields: 2 1
[a] Rocket-assisted Autocannon [1/2/3, 4+, 3/1/1, Repeating]
ABCDEF, ABCDEF
Hyperdrive [O], Point Defense System [O],
Security Teams [OOOOO OOOOO OOOOO OOOOO], Repair Bays-13

1[Ha], 2[E], 3[H], 4[S], 5[H], 6[Q]

The Ferrarius class is built off of the Imperator hull without the armor or other improvements that make that class so formidable.  Instead, the Ferrarius is equipped with a basic point defense system, some marine security teams to repel boarders, and 13 decks of machinery and parts with which to repair damaged ships of the fleet.  Pirates and raiders would love to capture one of these ships for their own.  Unfortunately, a Ferrarius is never deployed without an escort of at least two Excubitors or Centurions.