Topic: For a friend....space nazis must die!
OK, a friend wants to play with the general IS mechanics but says he can't wait the six years or so it will take us to reach the WW2 timeline
So I thought about some house rules so that he and I could use the existing fold up counters to play games with ships as they might appear in the 1930s and 1940s.
I thought, excluding changes to FACs, this would be relatively simple:
Gunnery -- advanced Fire Control could be bought with the same construction costs as the Babbage Engine. Instead of spreading fire, it would increase the gun ranges from 5" to 6" bands. Basically a 20% increase in gun range.
Stealth -- wanna do the German u-boats? Use the Gyroscopic Stabilizer cost. Where as the Gyroscopic stabilizer gives a defensive bonus by allowing you to turn as if you were a size smaller (in terms of your hull). The stealth kit reduces your size by one step when figuring gunnery modifiers (IE -- a D8 gun firing on Small targets used to have a +1 penalty, not it has a +2).
Longer range torpedoes: D12 torpedoes have been taboo for fleets as they are AWFULLY powerful. But why not use them here at least to represent the advanced Japanese torps?
RADAR: Like searchlights, except you get one roll of 3D10 for VS to S hulls, 2 attempts for M to L and 3 attempts for VL or bigger.
Dats all I got.