Topic: Buenos Aries -- Saved!!

I actually got  a chance to play this weekend, and LOST as the RNES.  Scenario 14 in Southern Front has the ABC Powers attempting to block an orbital bombing run by the Brits, who are relying on two flights of FACs to pummel the city.


The first flight of Beetles were launched from Nelson and managed to drop their payloads with impunity.  The template starts closer to the RNES side of the table, and by sprinting straight ahead, the two British capital ships were able to start closing the gap early on.  To reach the template, the first group of four FACs had to have a momentum of 5, so the target number was 6+, but even so, four 1,000 lbs warheads were on target and smashed into the South American city's harbor facilities.

The second flight needed a momentum of 6, however, and so it wasn't going to be practical to try and accomplish anything that turn. 

The extra time was all the ABC ships needed.  The Brazilian BC Riachuelo comes equipped with a single mine factor -- not a whole lot of ordnance, but enough to create a small template where my opponent KNEW the barrage marker was going to end up in the following turn. 

The second flight of FACs could NOT race ahead and through that mine template -- not when a single hit could wipe any of them out -- so they veered away -- only to find themselves pummeled by Blanco Encalada's congreve rockets.

This is why missiles are great against FACs.  No size penalties up to their 12" range cap, and you get a ton of them on the cheap.  By designating five rockets each to 3 separate FACs, my opponent nuked a trio of my S.E.8s.  The sole survivor, now in the thick of the ABC fleet, tried to rush it later in the game, but couldn't line up his angle properly and only rolled a single 6.  Five hits, but I needed SIX to win.  Sound strategy by the other guy, who also managed to ding up Cornwallis with gunfire and a luck torpedo hit from his destroyer flotilla.

We played the scenario for a few more turns, just because we were having fun.  And while the ABC Powers won in theory, in the end of the day they lost a LOT of men, as the Riachuelo and Comodoro both went down (those lighting projectors are just ferocious).  I saw three FACs live through the battle, and they managed to whittle away a Coelho with their combined machine gun fire.

Quick scenario, and bloody.  And the variety of kit available to both sides allows for a few neat strategies smile

Re: Buenos Aries -- Saved!!

"Saved"... but still 1000 lbs of ordnance hit the city?

Huh. Must be using the military definition... wink

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Buenos Aries -- Saved!!

Hey, they won using the scenario rules.  big_smile

Re: Buenos Aries -- Saved!!

cricket wrote:

"Saved"... but still 1000 lbs of ordnance hit the city?

Huh. Must be using the military definition... wink

A thousand pounder is a massive bomb, but hardly enough to destroy much more than a handful of buildings.

Re: Buenos Aries -- Saved!!

themattcurtis wrote:

This is why missiles are great against FACs.  No size penalties up to their 12" range cap, and you get a ton of them on the cheap.

It seems as tho rockets are being hailed as "FAC-stoppers"... does anyone think they are perhaps TOO effective as such?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Buenos Aries -- Saved!!

Actually, I mis-typed.  ALL weapons are halved according to the rules in The Merchant War.  Not just guns.  So rockets can hit FACs up to 6" away. It's never been an issue until now, because no one has ever picked off an FAC from 12" before in one of my games. 

And no, I don't think they're too powerful, because it's a trade off.  I really think that against capital ships, Hale Rockets and Fire Arrows are pretty ineffectual.

Against FACs, they're a lot stronger.  And to me, the FX imagery I have in mind makes it seem plausible.

I picture the rockets as a big, snarling mess of contrails and warheads just tearing all over the place.  They're a saturation weapon.  And close up, they're going to be moving fast enough, and affecting enough space around them, that FACs -- as fragile as they are -- shouldn't WANT to be moving through that patch of space.

Re: Buenos Aries -- Saved!!

..now rockets with fragmentation warheads, THAT might be overkill.

..but then, they ought to be expensive.

Re: Buenos Aries -- Saved!!

themattcurtis wrote:

Actually, I mis-typed.  ALL weapons are halved according to the rules in The Merchant War.  Not just guns.

Right... all weapons except machine guns.

Just making sure we remember that, as it's the reason MGs exist in the first place. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com