Re: "Subs"?

True I had'nt thought about that aspect, so what does that make the crew of a 'Bender'..

Benders?

Re: "Subs"?

Faustus21 wrote:

Nice! I like it..

Guess noone liked my names  :cry: I am so hust *sniff*

Through Bender is kinda nice I suppose, if I can keep a straight face as I say it.

I'm just using Bender for lack of anything official mate. wink  The name reminds me of something similar in a set of short stories I read back in the 70's...though they were called "Climbers" there since they 'climbed into sub-space'...and would cook if they stayed too long.  Since the etheric shield bends light...bender would be the logical trooper moniker...especially with the 'other' connotation that would likely sum up their actual feelings about the vessel type. *chuckles*

Re: "Subs"?

Faustus21 wrote:

True I had'nt thought about that aspect, so what does that make the crew of a 'Bender'..

Benders?

Don't call them that within earshot...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: "Subs"?

:twisted:
Must admit the idea of geeting roasted alive is not very appealing is it? Kinda reminds me of Warmachine Khador fractions? I think Man'o'Wars, steam power armour, which acording to the fluff is well known to steam boil the odd user.
:twisted:

Re: "Subs"?

Re-reading through Rich's contact marker suggestion, I can get behind that...including the momentum penalties implied while 'submerged'.

I think if we take the ship off the board entirely, it opens up a whole nest of 'fudging' catch up movement.  Maybe use an adaption of the spot light rules in night combat to see if the sub can even be detected.

Though if the ship is taken off the board, replaced with a contact marker, and blind movement used with plotting and limiting the movement to only the sub BTR, it would model the etheric charge I proposed much much closer to actual wet navy warfare.  And the limited movement lessens the 'fudge factor' potential...*thinks*  yeah...that sounds better IMO. smile

Re: "Subs"?

kevinsmith67206 wrote:

> I think taking ships off the board is a bad idea. I've never
> liked that mechanic, especially in a miniatures game with no
> board (hexes or squares). It leaves too much interpretation
> for "movement fudging."
> Keep the ships on the board.

Agreed.

I guess what I was thinking was a little bit of both... where you leave the ship mini where it was at the time it "submerged", and then tracked the expanding circle within which it could be hiding. When the ship attacks or "surfaces", the owning player puts it somewhere within this radius, and the process starts over.

Or is that too abstract?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: "Subs"?

Oh, sad  sad

This is rapidly degrading into a "cloaking device" technology thing.

I was thinking, or trying to think, while at work today, that the ether-sub would hang around in the upper atmosphere, where the new fangled aeroplanes could not travel and true ether ships have difficulty maneuvering.

They dive to hide. They must surface to attack, and unlike submarines of today, travel much slower while "submerged". I think I'll have that right. I'll go off to my books on the subject.

How about a new ship class, S or VS, that gets double its normal armour for the sake of attacking it, but not double armour for actually rolling hits?

Mike B.

Re: "Subs"?

I have been enjoying this thread, and think this is the sort of thing to re-pique my IS interest.

However....

I agree that making bender ability like a "cloak" would ruin it.
And the hard idea of "submersing" is just a bit much.

Neither feels right - the former cause it is to high-science for the setting and the latter cause really you want sub-equivalents rather than just translating subs to space, right?

I can't say I have a real idea/solution yet, but I am pondering it.

Linking them to diving into deep atmosphere has potential, but then they lose any real relavence for striking convoys.

I agree with Dan that the simple black paint approach can be done by any ship so it isn't "special".

Re: "Subs"?

Taltos wrote:

I agree that making bender ability like a "cloak" would ruin it.
And the hard idea of "submersing" is just a bit much.

I'm not sure I'm getting the reason why the "cloak"-type ability would be a Bad Thing.

After all, the whole point of the cloaking device's creation (in Star Trek, at least) was to allow a sub-hunt-type story.

We're looking for a way that "subs" can hide until they strike; since the concept of "submerging" doesn't make sense in space, you have to go with some type of invisibility.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: "Subs"?

Point> counter-point:

a true cloak would have to totally surround the ship. 

If completely surrounded by "solidified ether" as suggested, then the propellers have nothing to thrust against but the cloak itself from the inside...hence, they go nowhere.

rather than a cloak, I see it as more of a "parabolic" umbrella effect with the top at the front of the ship. (IMO) The after aspect does not have to be very much larger than the radial beam of the sub, so you'd almost have to be right on top of it to spot, or looking in exactly the right direction.  With light being bent around the curve of the umbrella, from the rear it might look like a bright star (which looks mighty odd when it's moving).

experiments with electricity and the state of matter were constantly being conducted as early as the mid-1800's, so the supposition that these experiments could have yielded some sort of fruit is not out of period.  Just think of it as an early successor to the Philadelphia Experiment. *chuckles* wink

I like the suggestion about using the position marker on the board to replace the mini.

I think the expanding circle idea might be workable, though it doesn't represent the issues in turning.  My personal preference would be blind movement plotting just to eliminate the arguement of "a ship that size can't make turns that tight and move that far". 

If the expanding circle is used, how will anyone be able to determine if the ship is in the AoE of an Etheric Charge or not?  Blind movement plotting seems to eliminates this potential arguement as well.

Both the super-heated ether wake and star-like after aspect suggested give ways to spot the sub that a true cloak would likely not have.  (the only occurrence to the contrary of this I can think of is star trek, the slight doppler shift used in STIII:tSfS with the BoP.)

The fact that the shield causes massive heat and has a limited use duration before cooking the crew or worse is a major limitation.

The fact that the shield has to be dropped for the sub to attack a target and that the sub (this hasn't been cast in stone yet) relies totally on torpedoes makes it fairly susceptible to counter attack. So that first strike better be a doozy!

While the ether may not be exactly air...it isn't multi-dimensional either, but a substance filling the void between planets and stars per Victorian SF.  Ether ships are fully capable of operating in 'space' and in the atmosphere of Earth (and other planets possibly)...so 'diving' and 'surfacing' have little relevance to actual altitude or dimension and are instead used in the context of describing the sub being visible or not.
(sorry guys not tryin to be a jerk...this is just my opinion and one of those lil things that just crackles my hackles. *wry smile*)

There really isn't another way to hide a ship in space other than camoflage of some sort, which the etheric shield really is.  Using some sort of dimensional transition does represent a non-period and inexplainable leap in potentially available human technology.  If we really want to go that route, then my recommendation is to drop subs as a human type vessel and introduce them as an alien advanced tech...like Saturn or such.

Re: "Subs"?

cricket wrote:

I'm not sure I'm getting the reason why the "cloak"-type ability would be a Bad Thing.

After all, the whole point of the cloaking device's creation (in Star Trek, at least) was to allow a sub-hunt-type story.

We're looking for a way that "subs" can hide until they strike; since the concept of "submerging" doesn't make sense in space, you have to go with some type of invisibility.

Yes and no, from my perspective.
I hate cloak...

subs don't go invisible... they use their surroundings and slow careful behavior with tactics to try and be sneaky. the other side has to use tactics and technology to crack the surroundings to find the opponent. it is a challenge. subs are never untouchable, never out of reach... it is a matter of thinking, planning and tactics  :twisted:

cloak is... "poof"! you can't see me.

blah  :evil:

Re: "Subs"?

I'll admit I didn't follow your entire post, go0gleplex (and I will further admit that may be the beer (or the scotch :?:)), but I really agree with this

go0gleplex wrote:

There really isn't another way to hide a ship in space other than camoflage of some sort

At minimum, without getting all complicated, a ship with limited speed and mass should be more difficult to find (disrupting the aether, giving off heat), no external lights, or whatever. That is a sub, in terms of what that term means to the tradition of the introduction of the technology/technique. An immediate leap to a "cloak equivalent" is too much for me.

In the end, I may have to agree with this:

go0gleplex wrote:

...my recommendation is to drop subs as a human type vessel and introduce them as an alien advanced tech...like Saturn or such.

Re: "Subs"?

Taltos- 
Well...assuming that the shield is just some fancy electronic camoflage that affects light in a more direct fashion than just providing a combat color-blindness test (camo patterns), then it is effectively hidden...but...

the faster it goes and the longer it is 'running silent', the greater the turbulence of the wake and greater the heat cast-off making detection much more likely.  With the after aspect open or the light being refracted from the shield directed aft, the ship MUST maneuver to keep its aft end directed away from enemy ships or again...risk detection (and likely subsequent violent reactions).

So your point about needing to use speed and maneuver to avoid detection is part of the thinking.


Just a layman's view here: but a sub is screened from visible detection by the water between it and the surface.  The light refractive effects of the water can actually cause visual displacement when it is seen from the surface (or air).  Turbidity, plankton, etc. can all cause obsurement as well, essentially making water opaque beyond certain depths.  So without the use of sonar, a sub under water is all but actually invisible.  Sound becomes the bane of the sub in water...transmitting what light can't reach.

For an ether sub, light is again being thwarted...by being redirected away from the eyes it would normally reflect back towards...thus providing vision.  Since the ether is thinner than water, sound is not normally as well conducted...though by ether being colder and more transluscent...heat and turbulence become the bane of the sub...

Re: "Subs"?

Taltos wrote:

subs don't go invisible... they use their surroundings and slow careful behavior with tactics to try and be sneaky. the other side has to use tactics and technology to crack the surroundings to find the opponent. it is a challenge. subs are never untouchable, never out of reach... it is a matter of thinking, planning and tactics  :twisted:

cloak is... "poof"! you can't see me.

I'm picturing the mechanics being more along the lines of wet-navy submarines; see the sub rules in Grand Fleets, rather than the cloak rules in Starmada.

But tech-wise, I cannot conceive of any way to explain the existence of such beasts without a "cloak" of some sort.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: "Subs"?

Yes and no, from my perspective.
I hate cloak...

subs don't go invisible... they use their surroundings and slow careful behavior with tactics to try and be sneaky. the other side has to use tactics and technology to crack the surroundings to find the opponent. it is a challenge. subs are never untouchable, never out of reach... it is a matter of thinking, planning and tactics 

cloak is... "poof"! you can't see me.

blah

Corporate training in me is coming out.  If yer gonna knock all the ideas, then offer a solution  smile

As for me, I won't accept that humanity needs to have every bit of tech handed to them by another race.  And I don't want to see IS become home for a half dozen alien races.  For me, the appeal of the game is all the political shuffling between the various nations and the idea that we're getting ready for the Martians' eventual re-appearance.  If this gets introduced as some feature of a tentacled-species of evil doers, it's gonna lost interest.

Re: "Subs"?

Re: the "contact marker versus removed from the board" thing, past experience in other games tells me that anything involving secret/hidden movement is probably a Bad Idea, as it adds a lot of complexity in most cases, especially on a gridless playing field.

OTOH you don't really need to replace the sub mini with a contact marker...just make some "submerged" chits to indicate which subs are under.  Maybe use anonymous contact markers at the start of a scenario, until the sub in question surfaces, which would conceal exactly what you're facing at first.  Or are subs not going to be able to loiter while "submerged" for any extended period of time?

Rich

Re: "Subs"?

So to reiterate, I suppose, I like the difficult to detect hull. Perhaps no automatic searchlight spotting. Range to hit is always doubled. I wonder if submarines are best used on the dark side of the Earth? A submarine in the sunshine must be an easier target.

No tender, else we have the trouble of differentiating between FACs and subs.

Limited deployment: early 20th Century, we have the Germans, the British, the Austro-Hungarians, the French (Hey, where are the French!!!), and the Italians (ditto!) building submarines even though it would take the First World War to decide how best to use them -- stop building fleet submarines, start building little minelayers and commerce raiders.

How are submarines and destroyers to be differentiated? Who would continue to build destroyers? Do destroyers become adapted to the role of anti-submarine warfare for convoy protection?

If, once found, submarines are relatively easy to destroy, then they cannot mount armour; historically submarines are not very fast, so they cannot have much thrust, but surely it makes no difference up in the aether; weapons vary--submarines, historically, again, mount secondary guns, light guns, torpedoes, and mines; submarines, historically couldn't really mount rockets, but for a "surface" attack, why not?

:idea:
Hmm. Surface attacks on the light side of the Earth; "submerging" subs disappear to the dark side. Submarines hang around the terminator, looking for targets to raid? That would be interesting. Perhaps they need to return to the light side to recharge batteries (when were solar power cells invented?).

Re: "Subs"?

hundvig wrote:

Re: the "contact marker versus removed from the board" thing, past experience in other games tells me that anything involving secret/hidden movement is probably a Bad Idea, as it adds a lot of complexity in most cases, especially on a gridless playing field.

I agree, but if we're to be using depth charge equivalents and such, there should be a way to 'track' the sub.  I just don't know any way else to do this with any accuracy other than blind plots/recording the movement.:(

OTOH you don't really need to replace the sub mini with a contact marker...just make some "submerged" chits to indicate which subs are under.

True.  Probably be easier in the long run as well.

Re: "Subs"?

One Idea possiblely is to borrow from Downtown, a Veitnam airraid game, with NVA planes in order to represent the diffculty the amercains had in decteting the Vietnisme aircraft it was possible to spawn "fake" chits, the real one is noted, they all move as normal until the real one is reveled/dectected then once it submerges again you can start running false trails again.

Re: "Subs"?

One thing I [size=150]love[/size] about Iron Stars is the little-chit-free playing surface.

Re: "Subs"?

The light/dark side thing is kinda intresting, but very limited usage can't honestly see them being used much.

Diff. between Sub and destroyer, is the Destroyer is the length they can sail, the speed, and vartity of Jobs a Destroyer can do, subs arn't much good for convoy escort afterall.

Please let subs have medium/main guns I want my M class ether subs.

The British M class submarine monitor was a limited run (only 3 built) with a 12 inch deck gun. Admitly they where not massively succesful but the concept is to good not to try. :twisted:
wiki link if your intrested in this particular sub.
http://en.wikipedia.org/wiki/British_M_class_submarine

Re: "Subs"?

themattcurtis wrote:

Yes and no, from my perspective.
I hate cloak...

subs don't go invisible... they use their surroundings and slow careful behavior with tactics to try and be sneaky. the other side has to use tactics and technology to crack the surroundings to find the opponent. it is a challenge. subs are never untouchable, never out of reach... it is a matter of thinking, planning and tactics 

cloak is... "poof"! you can't see me.

blah

Corporate training in me is coming out.  If yer gonna knock all the ideas, then offer a solution  smile

I know, I know. It's the curmudgeon in me sneaking out.

I almost didn't post cause I can't think of a solution. I think the best bet is to leave them out, which probably puts me in near your sentiment, don't clutter up the setting with every possible toy... if it fits, let it fit and not force it in.

But I also admit I am a cloak-bigot. Don't like it in Star Trek, banned it in my VBAM universe...

If sub rules were easy, everyone would have them.  big_smile

Re: "Subs"?

Faustus21 wrote:

The light/dark side thing is kinda intresting, but very limited usage can't honestly see them being used much.

Diff. between Sub and destroyer, is the Destroyer is the length they can sail, the speed, and vartity of Jobs a Destroyer can do, subs arn't much good for convoy escort afterall.

Please let subs have medium/main guns I want my M class ether subs.

The British M class submarine monitor was a limited run (only 3 built) with a 12 inch deck gun. Admitly they where not massively succesful but the concept is to good not to try. :twisted:
wiki link if your intrested in this particular sub.
http://en.wikipedia.org/wiki/British_M_class_submarine

I don't think a sub, as we're discussing it, would really have gun batteries aboard.  However...

Maybe use a keel bombard of appropriate size, which IMO would seem to fit the concept better.

Re: "Subs"?

The problem I see with chit spawning (that sounds so bad said fast :oops: ) is that each chit creates an aiming point for AoE type weapons; in addition to really cluttering up the board and slowing play down as each chit would need to be moved.  That's just too much chit to deal with...(sorry...I HAD to say it.  :roll: :twisted:   )

Hmmm....wonder if we should just take a different track on the whole ether charge thing.  Use Dan's expanding circle suggestion, explaining the turning issue as due to the slower speed of the sub tighter turns are possible than faster ether vessels.

The ether charges are set up similar to rockets in terms of space.  So 1 SU buys 3 ether charges (random number for discussion's sake). 

The charges are launched in the direction of the contact marker with 'jiggle-switches' (think the motion detectors used in "The Rock") that arm a safe distance away from the firing ship and are triggered by ether turbulence.  In this case, the turbulence created around the bender.  These charges are unguided and can affect a large area.

The ether charge capacitor (no reason to change this aspect of the fluff wink) discharges over an area of effect.  A d8 is rolled to hit (again, random die size for discussion's sake).  Any successful hit causes 1 damage hit rolled with a d12 on the bender's damage track (just like a torp) and the "heat scale" is increased by +1.  (Assuming each bender has a heat limit before the crew is well done)

The base to hit a sub isn't affected by range from the attacking ship, but by how many turns the circle of engagement has had to expand.  Each turn is a 1 point penalty against success. 


Detection of the bender would be a d10 roll with a 1 meaning the ship's lookout has spotted its wake.  FACs actively patrolling for benders are successful in spotting the wake on a result of 2 or 1.
If the ship is equipped with specialized spotting gear, then a d6 is rolled instead with a 1 still required for successfully spotting the bender's ether wake.

Re: "Subs"?

Faustus21 wrote:

The light/dark side thing is kinda intresting, but very limited usage can't honestly see them being used much.

Diff. between Sub and destroyer, is the Destroyer is the length they can sail, the speed, and vartity of Jobs a Destroyer can do, subs arn't much good for convoy escort afterall.

Submarines were a limited use weapon! Their unsporting nature won't truly be a commonplace thing for at least another 15 years.

On sea, I can see the difference between a submarine and a destroyer, but in space, surely they amount to the same thing?

And while, I loved the idea behind the Surcouf and its ilk, heavy gunned submarines were all spectacular failures.

Now, give the Japanese a large fleet submarine that carries one FAC, that I can handle, even if I have to wait until 1943!

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