Topic: Brit exchange = New Japanese Destroyer

Per what we have in Southern Front, Japan was in need of modernizing some of her ether designs.  One gap that needed to be filled was a modern destroyer. The RNES stepped in to help with advisors and a technology exchange that proved beneficial.

Japanese designs, up to this point, have lacked torpedoes.  So in response, engineers came up with the Shinano class.

With a similar displacement to her German and British counterparts, she comes equipped with the smallest lightning projector yet seen.  Fast, and thinly (that's to so nil in protection) armored, she's a knife fighter meant to close, hit the enemies with torpedoes while raking the hull with her projectors, and then try and break away.

A small rack of Hale Rockets is there in hopes they'll be enough to sweep away screening FACs.

Shinano class DD
Hull: 5 (S/2)          PV:16
Armor: 0
Thrust: 8
Primaries: 2/d4(x2) Forward-Only Lightning Projectors
Secondaries: -
Light Guns: 2/d4(x2)
Torpedoes: 3/d8(x4)
Machine Guns: 3
Hale Rockets: 5
[1-9] [-]  [10-16] [17-18] [-] [19-20]
Sister Ships: Teshio and Kitakami

Re: Brit exchange = New Japanese Destroyer

16VPs seems awfully expensive for a destroyer. yikes

Would the Japanese pay that amount for a destroyer?

Would Britian give a temporary ally lightning projectors?

Re: Brit exchange = New Japanese Destroyer

16 points is  all of 8 more points than one of the puny little 2 hull destroyers, so I guess I don't see the problem.  Putting together a 300 point fleet, I could find room for that difference.

And yeah, I see the Brits doing just that.  We have them providing technical info in Southern Front (Dan let me keep that bit in the fluff I wrote), and you'll notice that a South American nation not affiliated with them is fielding lightning projectors on one hull in Southern Front -- apparently bought on the market.

So yeah, I see it happening  big_smile

I've used it this weekend and it worked nicely big_smile

But it don't have to be for everyone.

Re: Brit exchange = New Japanese Destroyer

Won't THAT lil bit be an unpleasant surprise to some red ruskies, eh?  :twisted:

Re: Brit exchange = New Japanese Destroyer

Ah. My bad. I haven't bought SF yet.

But if every nation has access to every weapon, and every nation is fighting in the same "ocean", and every nation's admiral uses the same tactics (one player will play with the same style for any nation's navy), then what makes one nation's navy different from another? Why have individual nations at all? :?: sad

Re: Brit exchange = New Japanese Destroyer

But if every nation has access to every weapon, and every nation is fighting in the same "ocean", and every nation's admiral uses the same tactics (one player will play with the same style for any nation's navy), then what makes one nation's navy different from another? Why have individual nations at all?

I admit this worries somewhat as well.  Since there are no rules to prevent 'tech-sloshing' beyond a general consensus on this board on what each nation has there is a distinct chance of a cookie-cutter effect and cherry-picking of the best technologies (like the Danes and Fire Arrows, perfectly effective but not very fluff-compatible, imho) as time goes on.  Now I don't mind the flexability this does allow (Like with the Danes, they can become whatever John wants them to become) , and it's true that in the contempary naval development scene ships were differentiated primarily by design qualities they empahasised rather then technology they used (and many weapons were sold on the open market anyway).  In addition with number of canon ships currently available the navies are still fairly different in pratical doctraine.  So I can't really say that I want a new set of rules dictacting who has what, just that I hope that as the game develops we see particular attention paid to how the navies really are different beyond thier individual ships.  So far I think MJ12 has been doing a great job, so my level of worry is only moderate.  smile

As for the destroyer itself, it seems pretty effective.  Though I've noticed that there's been a push towards much larger destroyers recently.  In the first book a big destroyer was 3 Hull Spaces- now this new Japanese design is a big some of the light crusiers!

-Will

Re: Brit exchange = New Japanese Destroyer

Geez Louiz  :shock:

There is officially ONE ship published in Southern Front that has Lightning Projectors.  I have forwarded ONE ship unofficially that has them.  And suddenly we're  blending fleets together?  I do not see one design, or even two, as problematic.

Because one Japanese DD has the kit, the lines are blurring together?  The obsevation of "why have different nations at all" seems to be jumping the gun a bit.
big_smile

Re: Brit exchange = New Japanese Destroyer

The development of destroyers I think, would see bigger hulls.  Look at the German destroyers developed in the 1930s, compared to what was seen in WWI. 

This advances the idea a little faster, but the idea of larger destroyers is not without precedent.

Re: Brit exchange = New Japanese Destroyer

themattcurtis wrote:

Geez Louiz  :shock:

There is officially ONE ship published in Southern Front that has Lightning Projectors.  I have forwarded ONE ship unofficially that has them.  And suddenly we're  blending fleets together?

Okay, Matt... consider this an official request to chill out. smile

I remind everyone that nothing is official until it's in print. Things posted to this forum are just different people testing out various design philosophies, looking for feedback, etc.

I think the question of how fleets will maintain their individuality is an important one -- but I also agree with Matt that there's nothing to really worry about... yet...

So, keep the designs coming!

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Brit exchange = New Japanese Destroyer

wminsing wrote:

As for the destroyer itself, it seems pretty effective.  Though I've noticed that there's been a push towards much larger destroyers recently.  In the first book a big destroyer was 3 Hull Spaces- now this new Japanese design is a big some of the light crusiers!

This is going to happen; heck my experience with Starmada tells me that y'all won't be happy until a battleship can have 50 hull.. smile

Seriously... there's bound to be some size creep, especially in the smaller classes. But at the same time, this is going to be a fleet-specific thing; what the Japanese might consider a destroyer (albeit a large one), another nation might call a light cruiser. This happened in the age of sail all the time -- the US Navy was notorious for "mislabeling" its ships, annoying the Brits to no end...

But as long as the combat rating remains reliable, it really won't matter if my DDs are smaller than yours...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Brit exchange = New Japanese Destroyer

Seriously... there's bound to be some size creep, especially in the smaller classes. But at the same time, this is going to be a fleet-specific thing; what the Japanese might consider a destroyer (albeit a large one), another nation might call a light cruiser. This happened in the age of sail all the time -- the US Navy was notorious for "mislabeling" its ships, annoying the Brits to no end...

Well, afaik, the size creep tended towards the largest classes (battleships tripled or more in displacement over a couple of decades), not the smaller ones (as much), but I see your point and agree with it.  I also think some navies would be very interested in the 'super-destroyer' or destroyer-leader concepts like the pre-WWI Russians considered trying, and the new Japanese destroyer seems to be a perfect example of that sort of ship. 

@themattcurtis- I said it was a future risk to consider, not the state of the game at present.

-Will

Re: Brit exchange = New Japanese Destroyer

wminsing wrote:

Well, afaik, the size creep tended towards the largest classes (battleships tripled or more in displacement over a couple of decades)

Historically, yes... but within the game, since there's a soft cap on hull sizes at 35, the natural tendency towards larger and more powerful units will likely take the largest toll on the bottom end of the scale.

I've been wondering exactly how to "officially" keep the navies distinct, and discourage everybody from having the largest possible ships in each type... but solutions evade me. Perhaps it's just a matter of continued diligence when putting together the official materials.

This Brody's Annual project may be more difficult than anticipated... big_smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Brit exchange = New Japanese Destroyer

Not that it helps much, but I think part of what keeps the navies a bit distinct is how the designs fit into the overall tactical philosophy of that navy.   

Some navies concentrate on technical advantages...(the brits and red russians).  Some on armor and large guns.  Some may be constrained by economical and resources, their technological advances pushed forward to meet their immediate needs (like the Spaniards). 

I agree with Dan in that the 'canon' ships are those published in the supplements...but the game is set up for player design and it is inevitable that min-maxes and class creep are going to occur.  But that's the player's choices. smile   So the simple solution is that if you are wanting something 'official' then the ships in the books should be used.  If you're not so much caring and just want to have fun (which is what the game is for)...it's up to the players themselves.  :wink:

Re: Brit exchange = New Japanese Destroyer

wminsing wrote:

(like the Danes and Fire Arrows, perfectly effective but not very fluff-compatible, imho) as time goes on.  Now I don't mind the flexability this does allow (Like with the Danes, they can become whatever John wants them to become)

-Will

It was actually a 50-50 as to what the Danes would get...literally.

I rolled a dice. Odds would mean the Danes got fire arrows, evens hale rockets. I rolled a one big_smile

And it actually makes the Tordenskjold less effective. Shes designed for commerce protection and therefore needs more accurate projectiles to hit vessels such as the Huszar and destroyers, not better penetrators.

And, as to frigatesfan's issue, I don't think it'll matter. If you see a design that really blurs what you think is acceptable, don't use it. For instance, Im not going to post a British ship with heat rays, or a German ship with lightning projectors, or a Chinese ship with Hale Rockets. Nor would I play with a ship that tech-mixes two different 'blocs' of tech. However, designing an entirely different race (like, for instance, the Metal Men produced on this board a while ago) you can do whatever you like. Have Heat Rays and Lightning Projectors on the same ship. Use two totally different rocket types on your rocket frigate. Mount a dozen keel bombards if you want. As Dan said, keep the designs coming...:D

Re: Brit exchange = New Japanese Destroyer

And, as to frigatesfan's issue, I don't think it'll matter.

Really? Wow, that's nice. Hey, let's throw away all the nations and just play with generic ships!

A game with no historical basis (real or imaginary) lacks focus. Ship design philosphy is part of that history. But, I like the ship construction system for this game (it's part of the reason I've bought into it).

Hey here's an idea, let's build a Japanese cruiser with:

Hull: 6, Armour: 0, Thrust: 8, PG: 2/d6(x2), SG: 4/d6(x1) Poison Gas,
LG: 4/d4(x1), Torpedoes: 6/d6(x3) and Mine Factor: 3.

What's that? This is a canon German cruiser? Oh well, I don't think it will matter.

Re: Brit exchange = New Japanese Destroyer

I don't see the problem Britian heavily suppiled the Japanese Navy as way of having far east influence.

The warships supplied either directly or indirecrtly where the best at the time, so the chance of supplying a ship with lighting projectors is good within the setting, after all they will be utterly dependent of the Brits for spares.

I don't want the fleets to be cookie cutter, but at the same time, if humans can build it it won't be a huge amount of time before the various countries begin attempts to reverse engineer, if the game reachs the 1930's period, then I would think most of the tech will end up being generic, how its deployed and used will be the intresting part.

Re: Brit exchange = New Japanese Destroyer

frigatesfan wrote:

Really? Wow, that's nice. Hey, let's throw away all the nations and just play with generic ships!

Okay... I'm very close to locking out this thread. Everyone just take a step back and breathe. smile

For my part, I will say one more time for the record that (a) nothing is official until it's in print and (2) every effort will be made to ensure the "historical" fleets remain distinct from one another.

But the whole point of having construction rules is to allow players to mess around with different philosophies-- and what works for me may not work for you. Maybe I like generic fleets (it's worked before; see Peter Drake's Maximum Burn Starmada pages); maybe in my world the Congolese have an ether dreadnought or nine; or maybe not.

frigatesfan: murtalian was not dismissing your concern, but pointing out that the game will not be broken if you allow the Germans to have Fire Arrows, for example. And I agree -- if a strict, semi-historical basis is your wish, then stick with the published stuff; if not, build to your heart's content. But let others build to theirs as well...

You have to trust me that the ether-navy of the Grand Duchy of Fenwick won't make it in to the official history (or maybe it will... smile)

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Brit exchange = New Japanese Destroyer

It was actually a 50-50 as to what the Danes would get...literally.

I rolled a dice. Odds would mean the Danes got fire arrows, evens hale rockets. I rolled a one

Well, I would have simply selected hale rockets since they seem a more widespread tech, and the Fire Arrows so far are restricted primarily to White Russian and Chinese.  However, as a I said there's nothing at all 'wrong' with Danes using fire arrows from some objective sense, I'd just have designed the Danes (or anyone else) differently if I had written them.  Of course, that's the fun of sharing designs here, seeing how other people take the same idea and run in very different directions with it!

-Will

Re: Brit exchange = New Japanese Destroyer

never neglect the value of an arms sale... tongue

Re: Brit exchange = New Japanese Destroyer

frigatesfan: murtalian was not dismissing your concern, but pointing out that the game will not be broken if you allow the Germans to have Fire Arrows, for example.

My only concern is seeing a lightning projector ship with a poison gas battery and hale rockets and fire arrows too across the table.

That about sums up my concern here.

I actually enjoy the ship ideas people are throwing about. My Japanese destroyers are 10 thrust ships. That's how I want to play them.  And I'll stick a canon escort with them.

This is my last post on the subject. On to better things. Or the sub discussion... :wink:

Re: Brit exchange = New Japanese Destroyer

wminsing wrote:

It was actually a 50-50 as to what the Danes would get...literally.

I rolled a dice. Odds would mean the Danes got fire arrows, evens hale rockets. I rolled a one

Well, I would have simply selected hale rockets since they seem a more widespread tech, and the Fire Arrows so far are restricted primarily to White Russian and Chinese.  However, as a I said there's nothing at all 'wrong' with Danes using fire arrows from some objective sense, I'd just have designed the Danes (or anyone else) differently if I had written them.  Of course, that's the fun of sharing designs here, seeing how other people take the same idea and run in very different directions with it!

-Will

Exactly.

And, @frigatesfan, you selectively quoted only a small part of it. If you had read on slightly more, you would have seen:

murtalianconfederacy wrote:

And, as to frigatesfan's issue, I don't think it'll matter. If you see a design that really blurs what you think is acceptable, don't use it.

Thats what I think on the issue. I've been tempted to design some German, Austrian and British ships for my own usage, because while the canon designs are good, I don't quite like 'em. But, if I do that, they'll be home design ships--not canon ships.

Now, thats my final thought on the matter.

Re: Brit exchange = New Japanese Destroyer

I had to come back for this.  So sue me.....

I don't think there's anything wrong with the canon ships.  It's just a matter of taste on his part, which is cool.  They ain't gonna be for everyone. 

For me, I have a conceptual problem with some of the unofficial ships -- simply because they don't feel right, universe wise to me. Below isn't meant to be contentious, it's just how I'm perceiving things.

All of these factions, or nearly all of them, are suddenly fielding BIG hybrid battleships/carriers with powerful guns (primary and secondary), rockets to take down FACs, and attack craft of their own.  As if these minor players have been taking notes the instant tactical innovations appear on the scene, and then commission ships to address every and all contingency.  The Greeks aren't playing catch up.  They're fielding something that can go toe-to-toe with anyone.  So are the Danes, and Siam.  And I just dunno about that. The names are different, but in a ton of ways they're remarkably similar to each other.

They're great math wise (very efficient with their hull space), and yeah, you'll be hard pressed to design a ship that doesn't get hurt trying to take them on.  The Danes are monsters.  But they don't feel right to me, and being the fluff guy, I like ships with a fixed mindset in place.  And these tend to feel the same (no offense).  I'm not talking about "this ship has a lightning projector, and I thought that was limited to the Brits."  I mean, Siam has a big 20+ ship hull with powerful primaries and a pair of FACs.  The Danes have a big BB with powerful primaries and FACs, along with a Heavy Cruiser with big primaries and FACs.  Everyone carries rockets.  Most of them has a D6 (X4 or X5) torpedo.  Not trying to pound it into the ground, just making a point because to me THIS, rather than folks sharing a bit of kit here and there, makes everything taste the same.

As for Canon ships,

The Turks have some big ships, but they aren't groundbreaking, and their design overall isn't uniform.  It's a mish mash.

The Germans, to me, look like commerce raiders.  Lots of guns that could decimate cruisers and light vessels, but not many big bruisers.

The Austrians were also built with a specific philosophy in mind.  Decent gunnery ships, but nothing spectacular, they were meant to rely heavily on FACs. You better not throw the Hunyadi against a battleship, and the Ersatz is a powerful battlewagon, but it's not a FAC hybrid.  Because in the Merchant War, FACs are brand new, and I didn't envision many folks coming up with such an idea for a capital ship.

The Italians did, though, a couple of years later with De Monarchia.  Again, they're built around something that seemed to be a theme in real life.  Lots of primarires, and fast, but they've got a glass jaw.

The British, in my mind, are great because they are a mixture of a lot of different approaches, but then, they're the faction blazing the most trails.  BTW -- I would put the new Cornwallis and Nelson against just about any vessel. 

The ABCs have some good ships, but not that many big hulls. The Spanish likewise.  The Spanish have a ton of little fellas.  Feels right as they're not a financial powerhouse, according to the fluff.

Re: Brit exchange = New Japanese Destroyer

themattcurtis wrote:

All of these factions, or nearly all of them, are suddenly fielding BIG hybrid battleships/carriers with powerful guns (primary and secondary), rockets to take down FACs, and attack craft of their own.  As if these minor players have been taking notes the instant tactical innovations appear on the scene, and then commission ships to address every and all contingency.

I understand the concern, and again have to say that there's nothing wrong with players designing uber-dreadnoughts for the Cypriot navy if that's what interests them... but "officially" we're going to try and keep things a little under control.

At the same time, I disagree with the premise that minor players taking notes is somehow "unrealistic" -- this is exactly what happens. Someone takes the plunge on a new idea, tactic, or technology, and everyone else hops on the bandwagon.

Do you really think that, having seen what's going on in space, any new player is going to enter the race without FACs (for example), or at least a way to counteract the other players' FACs?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Brit exchange = New Japanese Destroyer

cricket wrote:

At the same time, I disagree with the premise that minor players taking notes is somehow "unrealistic" -- this is exactly what happens. Someone takes the plunge on a new idea, tactic, or technology, and everyone else hops on the bandwagon.

Maybe we need some 'financial rules' (ALA Starfire) to limit nations in what ships they can build....
:-)

Re: Brit exchange = New Japanese Destroyer

As the main culprit behind the Spanish I'll share how I was seeing Spain's fleet development.

First off, Spain has serious economical problems and questionable political stability.  It it industrially deficient and has only the most rudimentary educational programs in place, mostly administered by the church whom are so draconian as to repress independent thinking.  There are almost a dozen political factions operating throughout the country creating additional complications.  The country operates under a regency until the king takes the throne at age 16.  The country's military has also been demoralized by their losses in the Spanish-American War...

With all this in mind, the only way Spain managed to enter the space race is by gambling with it's last extra-territorial possession.  Since France (whom they really hated a lot after Napolean's last visit) was the only one interested, they managed to swing a deal for the technology and limited resources in trade.  Given the lack of materials and monies involved...and a pressing need to have as much 'presence' in the ether as possible it stood to reason Spain would concentrate on smaller ships in numbers rather than one or two grande battlewagons.  If one of these smaller ships is lost it ends up being less of an economic loss than a larger ship would.  The hull sizes for the various ship classes tend to be on the smaller side for their roles than those of other, better off nations to maximize their value for resources expended.  As resources become more readily available, these hull sizes are going to increase to become more on par with others...or on occassion, may even supercede them.

Additionally, Spain is a bit late in getting into the ether and has the examples of Britain, Austria, Germany, France, the US, and other powers to draw from in developing their designs.  Some overlap will be involved since if it works...it works and will be used.

With the annexation of the Moon and establishment of a colony there (Spain's biggest claim to noteriety in the space race) she needed even more hulls to run convoy escort and border patrols.  Again, smaller well armed ships fit into this role.  Where ships are intended to be main combatants, heavier armor and/or weapons are designed.  As the years go by and additional resources become available, larger ships begin to appear though in limited quantity and for specific needs...such as a FACs and at least one carrier for support of operations away from the moon or earth...and to defend against FAC bombardment.  Since FACs are small and cheap...and there have been ample combat demonstrations during the Merchant War...Spain has been able to incorporate those lessons into her own craft designs. 

So what I posted earlier about needing to take into account the country's technological/industrial capability; Finances/ resources; and political stability are highly relevant to their naval development potential.

I can see how the Danes might have the fire arrows....there's a geographic route of trade between china, russian, the fins (etc.), and to the danes...so there's a logical progression into their arsenal.  It shouldn't be on every ship design since availability may be questionable...at least in the first gen. designs....;) 

Just lil things in thinking like that to keep things a bit more in touch with events, timeline, and capabilities.  Cuba suddenly launching a size 35 DN would be crazy...but they may scrounge enough for a corvette or two and some FACs as a 'coastal patrol' umbrella. smile