Topic: Flack
I still think ships are in need of a defensive tactic against opposing FACs, as the bst they can come up with (for now) is to kill an offending torpedo platform AFTER it has conducted its run (if the capital ship is any shape to shoot back).
Could we look at creating an area around ships, dependent on the number of Light Guns and Machine Guns they can bring to bear through a firing arc, at which point it starts to get HOT for the attacking FACs?
Right now, attack craft entering a minefield die on a 8+, right? (I think that's the stat in TMW).
Could we look at something like the following
Guns# / Zone
2-3 / 1"
4-5 / 2"
6-7 / 3"
8+ / 4"
You mark down how many light guns and MGs will be throwing up defensive fire during your movement phase. Then any FACs that press their attack and enter a certain range have to roll and make sure they got through. If they roll an 8+, then just like mines, they go Boom. Guns used this way cannot make to-hit rolls, and the normal arc limitations apply.
IE -- Blanco Encalada has 10 light guns. She assigns them to throwing out a carpet of FAC flack during her movement phase. Any FAC coming within 2" of her is going to be hit on a 8+ (2" because only five light guns can fire out of any arc, and 5 guns in the above chart shows a 2" defensive zone or whatever you want to call it). If the FAC wants to press its luck and fire its torpedo at less than 2", it runs the risk of dying. If it plays it safe, then it peels away early and has to suffer the standard range penalty to its attack.
AMS Nordlingen has 14 light guns and three machine guns. That means it can assign up to 17 pieces to defensive fire. 7 of its light guns and two of its machine guns can fire out of any given arc, which means it's defensive zone goes out to 4". A FAC with a d8 torp could target the ship, needing an 8+ to hit (4+2 for armor +2 for range). But a FAC with a d6 torp would HAVE to come within that envelope, and runs a risk of being blown to scrap. It's up to the player about what he wants to do.
I think something like this could help destroyers and destroyer escorts perform fill the role they're meant to fill. Guarding the backs of the big boys. I mean, put a destroyer with six light guns and four machine guns next to a battleship, and it could lend cover.
Just an idea.