Topic: Split Tactical Rating and other questions

1  Any advice on how you could build an army with a split tactical rating?

essentially the concept is to have two differing sets of morale effects dependant on unit. Representing a core of veteren troops with strong morale and an option for supporting mobs that tend to act more erratically.

Again this is for my VSF concepts where the British are likely to use cheap troops drawn from the 'Empire's savages' militia to support their rank and file.

2  How is a shotgun best handled? Cone or small AOE?

3  I want to put together some form of unreliability effect for vehicles. Basically a vehicle has a stalling and restarting roll (say 9+/5+). How would you cost it?

Re: Split Tactical Rating and other questions

You can use the drawback "gutless" to further erode the morale of a squad.

I suggest you have a go at rating one group as Veteran and another as Green; you'll find a massive difference in their performance. Even with the same broken morale rule you'll find a Veteran unit with a good leader (or combat drugs or other morale upgrades) very difficult to break, and a Green unit very difficult to keep in the fight.

The Boer shotgun used a cone template, some others just use a good short range weapon profile, you could add the "knockback" effect to represent a weapon that kicks its victims hard at close range, or "burst" for scattershot doing horrific damaged to unarmoured troopers but lacking penetration.

Not sure about vehicle not working, but if it means total incapacitation for the turn you could turn a 10% chance of failure into a 10% cost discount.

Re: Split Tactical Rating and other questions

Smoking's answers to your first few Qs make good sense.

For vehicles, the discounts would depend on what stalling affects specifically.

-If it affects movement only (not AR or weaponry), then I would weight the cost as follows:

(cost of vehicle frame as if it had a MV of 1)*(percentage chance it will not move) + (cost of vehicle frame)*(percentage chance it will move)

-if it affects weaponry, you can do the same calculation for weapons as you did for frame, this time just assuming cost of no shooting to be zero.

-If it affects both, you can do the calculations independently and add them as you would normally.

I hope that makes sense.  The reason I don't think it's best to assume the cost of a non-moving frame is zero is because it can still provide cover and protect troops (if an APC or AFV).

Cheers,
Demian

Re: Split Tactical Rating and other questions

It could still provide cover, it could still have troops in it, and it could still effect targetting where the "nearest model of size or smaller" rule is in effect, whilst being immobile, now that I think of it. So, my 10% discount was off for the chasis but OK for the weapons.