Topic: Trying to use USS. Please take a look

To make sure i am doing it right before I waste too much time.

http://www.ironchicken.pwp.blueyonder.c … strian.doc

Thanks

Chris

Re: Trying to use USS. Please take a look

Well, some of your notifications are a bit different from what I've most commonly seen used (e.g. HTH rating is usually written as x@y+z and not x/y+z), and obviously I didn't (re)do the math, but there are a couple of oddities in the "can't be correct" category that I did notice:

    [*]Arguably a notification difference, but frame type is normally used for vehicle type, SI or PI and not the frame name[*]All your infantry have hero costs, which is not permitted, but you are probably planning on adding more frame so it's not necessarily a real error either[*]what is a real error (or at least a typo, if you prefer) is that the Arm Mortar has AOE combined with unlimited ammo -- this is not permitted AFAIK

Otherwise, it appears you are on the right track so far.

Re: Trying to use USS. Please take a look

Thanks for that. Now added an AFV and fixed the points you made I think.

Learning  :wink:  8)

Re: Trying to use USS. Please take a look

Like I've said before somewheres, the USS is not the easiest to use army creation tool for a game on the market so it does take a bit of learning. Does pay back tho with a better balance than any other game that I've tried* can muster.

Anyhow. You'll need to explicitly specify the AFV's damage chart. Seems you've chosen "Weak Supertructure", judging by the points. Also, there still seemed to be too many hero options for the current # of infantry frames if you don't plan on adding more of them.

--
*)  This with the caveat that the requirement is to have both a set of official army creation rules and a points values system.

Re: Trying to use USS. Please take a look

Yes it is weak superstructure I will add a specific mention. I have included hero costs in all frames but I know I must prune them down to 50% at the end.

Re: Trying to use USS. Please take a look

It is a bit difficult to evaluate a work in progress :wink:

Incidentally, when do we get to see some fluff stuff?

Re: Trying to use USS. Please take a look

Fluff will come... I don't think I will do much except a remotetly generic background...

Victorians develop technology and spaceflight, super technology and remenants of an acient civilisation found throughout solar system, great empires in race to expand their holding in the new frontier, friction rises and conflict erupts.

However, here is the start of conceptual thinking.

Victorian Science Fiction (VSF) tends to rely on a foundatin set in history supplimented with the extraordinary. From the historical point of view there is a 'muddying' of technology from the mid 19th century through to WW1.

The technology of each force was very similar during this period with developments just about in parallel. Therefore each army will have a base of similar weapons, effectively identicle in game terms.

Rifles: during the period there were two main rifles. These are described as the single action and repeating rifle.

The single action rifle relied upon the bolt opening the breach, a single bullet being loaded and the breach being closed. Post firing the breach was opened again ejecting the spent cartridge. They still employed a black powder cartridge and a heavy 0.45" to 0.5" soft lead bullet. These guns were favoured right up until the turn of the century, often above the more modern repeating guns because of their stopping power.

Repeating rifles first came into service in the 1880s. These are the bolt action rifles such as the Lee-Enfield that most of us are familiar with and were heavily used in both the world wars. They have a strip of usually 8-10 bullets loaded into the gun and each action of the bolt clears a cartridge and loads the next bullet into place. They were typically around 0.3" and used the new smokeless cordite as a charge. They were more accurate than the single action and faster to fire but had poorer stopping power until improvements in bullet velocity made hydrostatic shock dominant in bullet performance.