Topic: ROF

I would like to use weapons with a ROF <1 per turn

Keeping mathermatical i would consider a formula of ROF expressed as a fraction adding 1 to the numerator and denominator.

Example: 1/2 turns becomes 2/3 or a multiplyer of 0.67
              1/3 turns becomes 2/4 or a multiplier of 0.5

Thoughts?

Re: ROF

Ironchicken wrote:

I would like to use weapons with a ROF <1 per turn

Keeping mathermatical i would consider a formula of ROF expressed as a fraction adding 1 to the numerator and denominator.

I think it's reasonable, although I personally would only allow a 1/2 weapon... anything more than that and you're getting a bit cheesy.

Consider that under this system, a 1/4 weapon could be 4x as powerful for the same cost and space -- and if I can fire a bunch of them in turn 1, it's doubtful my enemy will be around to fire back during my "recharge" time...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: ROF

cricket wrote:
Ironchicken wrote:

I would like to use weapons with a ROF <1 per turn

Keeping mathermatical i would consider a formula of ROF expressed as a fraction adding 1 to the numerator and denominator.

I think it's reasonable, although I personally would only allow a 1/2 weapon... anything more than that and you're getting a bit cheesy.

Consider that under this system, a 1/4 weapon could be 4x as powerful for the same cost and space -- and if I can fire a bunch of them in turn 1, it's doubtful my enemy will be around to fire back during my "recharge" time...

Ummm...if I'm reading the original post correctly, a 1/4 weapon would be 2/5 the SU of a 1/1 weapon, not 1/4.  Similarly, a 1/2 weapon would be 2/3 the SU of a standard gun.  That doesn't seem unreasonable to me.  Ironchicken seems to have allowed for the advantage of getting a strong early hit.

Rich

Re: ROF

cricket wrote:
Ironchicken wrote:

I would like to use weapons with a ROF <1 per turn

Keeping mathermatical i would consider a formula of ROF expressed as a fraction adding 1 to the numerator and denominator.

I think it's reasonable, although I personally would only allow a 1/2 weapon... anything more than that and you're getting a bit cheesy.

Consider that under this system, a 1/4 weapon could be 4x as powerful for the same cost and space -- and if I can fire a bunch of them in turn 1, it's doubtful my enemy will be around to fire back during my "recharge" time...

You could rule that these weapon systems are like the Anime Spinal Mount, in that they may not start the game charged.  Thus a 1/4 weapon could not fire until round 4 at the earliest.

Jimmy

Re: ROF

hundvig wrote:
cricket wrote:
Ironchicken wrote:

I would like to use weapons with a ROF <1 per turn

Keeping mathermatical i would consider a formula of ROF expressed as a fraction adding 1 to the numerator and denominator.

I think it's reasonable, although I personally would only allow a 1/2 weapon... anything more than that and you're getting a bit cheesy.

Consider that under this system, a 1/4 weapon could be 4x as powerful for the same cost and space -- and if I can fire a bunch of them in turn 1, it's doubtful my enemy will be around to fire back during my "recharge" time...

Ummm...if I'm reading the original post correctly, a 1/4 weapon would be 2/5 the SU of a 1/1 weapon, not 1/4.  Similarly, a 1/2 weapon would be 2/3 the SU of a standard gun.  That doesn't seem unreasonable to me.  Ironchicken seems to have allowed for the advantage of getting a strong early hit.

Rich

Rich, yes that is correct. I was compensating for that first shot. I only thought that 1/2 and 1/3 weapons were worth doing.... 1/4 or 1/5 you may as well buy expendables.

Re: ROF

hundvig wrote:

Ummm...if I'm reading the original post correctly, a 1/4 weapon would be 2/5 the SU of a 1/1 weapon, not 1/4.  Similarly, a 1/2 weapon would be 2/3 the SU of a standard gun.  That doesn't seem unreasonable to me.  Ironchicken seems to have allowed for the advantage of getting a strong early hit.

Well, that will teach me to read more carefully next time...

Yes, that would work fine. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com