Topic: Interview WITH LOTS OF PLUGS

http://allaboutminiatures.libsyn.com/

In addition to my poor grammaticalizing in the actual speech, I plug Defiance and some of the forum games

download it and listen to me wax poetic about the days of yore and why I like Aces better'n blue max smile

Re: Interview WITH LOTS OF PLUGS

jimbeau wrote:

http://allaboutminiatures.libsyn.com/

In addition to my poor grammaticalizing in the actual speech, I plug Defiance and some of the forum games

download it and listen to me wax poetic about the days of yore and why I like Aces better'n blue max smile

Congrats, nice interview. smile
I am looking forward to your new mecha combat game. Can you detail it a little bit more? (scale, features etc.) How do you come along with it? When will it be out?

Re: Interview WITH LOTS OF PLUGS

Enpeze wrote:
jimbeau wrote:

http://allaboutminiatures.libsyn.com/

In addition to my poor grammaticalizing in the actual speech, I plug Defiance and some of the forum games

download it and listen to me wax poetic about the days of yore and why I like Aces better'n blue max smile

Congrats, nice interview. smile
I am looking forward to your new mecha combat game. Can you detail it a little bit more? (scale, features etc.) How do you come along with it? When will it be out?

Quick synopsis; the game is set up to be relatively generic in scale, though you can use CBT miniatures or CAV units for miniatures easily.  A flexible design system on par with Starmada allows you to create units representing steampunk genre to anime style mecha.  Terrain is destructible and a highly flexible environment system allows you to battle in almost 900 different terrain conditions.  Combat is fast and relatively straight forward making it easy to run battles with multiple units in 2-3 hours.

As to when it will be out, we're still doing a bit of playtesting and balancing yet...but stay tuned.

Check out the Wardogs thread for more info. smile

Re: Interview WITH LOTS OF PLUGS

go0gleplex wrote:
Enpeze wrote:
jimbeau wrote:

http://allaboutminiatures.libsyn.com/

In addition to my poor grammaticalizing in the actual speech, I plug Defiance and some of the forum games

download it and listen to me wax poetic about the days of yore and why I like Aces better'n blue max smile

Congrats, nice interview. smile
I am looking forward to your new mecha combat game. Can you detail it a little bit more? (scale, features etc.) How do you come along with it? When will it be out?

Quick synopsis; the game is set up to be relatively generic in scale, though you can use CBT miniatures or CAV units for miniatures easily.  A flexible design system on par with Starmada allows you to create units representing steampunk genre to anime style mecha.  Terrain is destructible and a highly flexible environment system allows you to battle in almost 900 different terrain conditions.  Combat is fast and relatively straight forward making it easy to run battles with multiple units in 2-3 hours.

As to when it will be out, we're still doing a bit of playtesting and balancing yet...but stay tuned.

Check out the Wardogs thread for more info. smile

Many thanks for the info. I am really curious about this game.

Re: Interview WITH LOTS OF PLUGS

jimbeau wrote:

http://allaboutminiatures.libsyn.com/

In addition to my poor grammaticalizing in the actual speech, I plug Defiance and some of the forum games

download it and listen to me wax poetic about the days of yore and why I like Aces better'n blue max smile

ha ha.

Great stuff!

Quite the MJ12 Ambassador you'd make!

smile

JP