Topic: special rules for traveller: Interstellar Wars
In the last several days I found some time to create some Starmada ships for Gurps Traveller Interstellar Wars. (maybe some of the readers know this new Gurps Traveller product about the Nth War period)
Traveller has some special requirements for their war ships. Eg.
-there are no shields in the traveller universe but lots of armor
-only 5 basic weapon types (actually there are more, but the rest is not that important for ship battles)
1. Laser, ineffective in ship-to-ship combat but good for Point defense
2. Particlebeams, standard
3. Missiles - good long range damage, but vulnerable against points defense
4. Spinal mounts - the ship killers, but only medium range
5. Meson weapons which skips armor and explodes inside the ship!
-I changed the shield rule and called it "armor". Its basically like shield rules for defensive rating and SU and if a shield box is damaged it will be crossed out normally. The change is the following: because "shields" represents in truth "armor" the loss of a shield box leads not to the reduction of "shield" value. Additionally a ship is only destroyed if all hull boxes and shield boxes are crossed out. This rule should also represent the fact that ships in the traveller universum are often very resistant to damage and dont die very easy.
-I introduced a system which I called Improved AFB. It is like the standard AFB, but additionally you could shoot at missiles which flies in the SAME or ADJACENT hex and at 6+ you hit the missile and it is destroyed. The shot is conducted as a reaction and will also be applied if the missile is targeted at a target nearby. This rule should represent that many smaller ships in the setting are mainly for antimissile escort missions for the battleships. The improved AFB has a defensive Value of 1.4 instead of 1.2. (but maybe is 1.5 better)
-spinal mounts are changed from over 20 hexes range to only 12 which is more according to the setting. It seems that the spinal mount rating formula depends on the range. So I changed it to 12 inestead of 20+ or so. Maybe this is too cheap?
-fighters are squadrons of 5 instead of 6. But no other change in Offense Rating or space. This represents the fact that the traveller tech is not extremly optimal for fighters. So they are less efficient that in other universes
-Meson weapons can go directly through armor, but they are just available as meson spinal mounts. So I gave the meson spinal mount the usual multiplier of 2.5 Offense rating for skipping shields/armor. Is this possible?
-Missiles are handled normally like beam weapons except that its not necessary that they travel in a straight line. If the owner wants then he can choose the travel path of the missiles by pointing at the hexes it flies through.
-Lasers are not very efficient but good against fighters. So they have the feature "reroll PEN" which make them really cheap fighter killers.
These are the changes. What do you think? Could this work?