Topic: An announcement

In looking at the front page of our web site, I note that there hasn't been an update in exactly one year. So I guess that means now is as good a time as any to let y'all know what you've been waiting for...

Majestic Twelve Games is pleased to announce that Starmada: The Admiralty Edition will be available for purchase on December 17, 2007.

Starmada is a board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine.

Novices shouldn't fret; the core set of rules has been designed with simplicity and ease of play in mind, accessible even to beginners. On the other hand, seasoned veterans should find the concise nature of the rules quite refreshing. It allows players to concentrate on the finer points of squashing their opponents rather than arguing about rules interpretations, without sacrificing any of the flavor or excitement of more complex games.

Simple, but not simplistic, is the guiding principle.

The Admiralty Edition represents the latest incarnation of the Universal Game of Starship Combat. Included in the 80-page Core Rulebook:

* The "essential" Starmada rules, including a new intertia-based movement system.

* Over 80 different options from which players may pick and choose to create the perfect game.

* A fully-customizeable weapon design system, with almost five million different combinations.

* A complete set of rules for fighters, allowing for nearly half a million different types of small craft.

* A comprehensive construction system, allowing players to design their own starships with which to do battle.

In addition to the core rulebook and 48-page Starmada Universe guide, a number of different settings are planned for the near future, including collaborations with several other companies.

Further details on Starmada and all our other games can be found at our web site: www.mj12games.com

I now return you to your regularly-scheduled forum... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

Well, that just made my year, but one question- Will the regular Starmada movement system be available under the new rules, as well?

Re: An announcement

RiflemanIII wrote:

Well, that just made my year, but one question- Will the regular Starmada movement system be available under the new rules, as well?

Absolutely!

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

Will we be able to pre-Order this new Admirlty Edition? 
0r do we need to wait til Dec17th?

Re: An announcement

Rock! 

Sooooo bought the moment it's released!

big_smile

Re: An announcement

BeowulfJB wrote:

Will we be able to pre-Order this new Admirlty Edition? 
0r do we need to wait til Dec17th?

That depends on when I'll get all the i's dotted and t's crossed. I don't want to offer pre-orders on anything until it's effectively complete. I've still got a bit of work to do on this... December 17 is the drop-dead-deadline, however.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

And how much is it going to be for the PDF or the Hardcopy?

Re: An announcement

Very cool. Will there be much in the way of changes to the core rules?

Re: An announcement

tabascojunkie wrote:

Will there be much in the way of changes to the core rules?

Yea, how different is it from Starmada X? Big changes?

Re: An announcement

I am most interested in the rules for small craft. In trying to differentiate fighters and shuttles in SX, that has been one of my biggest obstacles.

I guess we will find out next month how this turns out!

Re: An announcement

A few more questions about Admiralty:

a. Any changes to fighters, especially vs ships?

b. Easily accommodate more than 3 weapon types (for us B5 players)?

c. Ship builder spreadsheet update -- especially for more than 3 weapon types?

Thanks!  This is already on my wish list.

Re: An announcement

tabascojunkie wrote:

Very cool. Will there be much in the way of changes to the core rules?

The core game should be instantly recognizable to current players. Some changes in how damage is resolved, mainly to avoid abuses and balance the game better.

Other changes are more in the way of streamlining, plus some additions (a very few subtractions).

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

TeknoMerk wrote:

a. Any changes to fighters, especially vs ships?

b. Easily accommodate more than 3 weapon types (for us B5 players)?

c. Ship builder spreadsheet update -- especially for more than 3 weapon types?

a. Yes. big_smile

b. Yes. Starmada has always accommodated this -- just not explicitly.

c. Yes -- although the default will only have the standard three batteries, additional slots can be added with little difficulty.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

Now you just need to do some more stuff with Ares.

smile

Re: An announcement

Cross-post from Star-Ranger.com:

AdAstraGames wrote:

What are the changes on the fighter rules?

Well, for obvious reasons I don't want to give it all up, but I can give you some general thoughts:

First, and most importantly, there was an error in how fighters were point-costed in Starmada X -- not a huge one, but one I can't believe I missed. :oops:  So that's been fixed, and in consequence, the balance issues that some players have experienced should sort themselves out (basically, those who usually have fighters on either side of a battle -- like me -- didn't see a problem, but when playing a fighter-heavy force against one without any fighters, there were some concerns about how to defend oneself).

Secondly, fighters can now be entirely customized from the ground up. Not quite in the manner of starships, although pretty close. As mentioned in the promo blurb, I've computed the number of different possibilities at close to 500,000 -- and there are already some more options that have started percolating in my brain. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

tabascojunkie wrote:

Now you just need to do some more stuff with Ares.

Yeah, yeah... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

Excellent.... More options for fighters is always welcome.
I am already planning on getting my copy...

One question, and a simple yes or no is fine, are there going to be options for "torpedo" type weapons?

A lot of the games we run are set in a Starlancer/Freespace/Wing Commander type universe, where Torpedos provide heavy hits.... but can be shot down.

John

Re: An announcement

Nahuris wrote:

One question, and a simple yes or no is fine, are there going to be options for "torpedo" type weapons?

By "torpedo" do you mean "seeking"?

If so, the answer is "yes". wink

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

cricket wrote:

..., fighters can now be entirely customized from the ground up. Not quite in the manner of starships, although pretty close. As mentioned in the promo blurb, I've computed the number of different possibilities at close to 500,000 -- ...

Sounds awesome. Does this apply to Drones, Mines, Boarding Pods, Battlesats and such as well?

Re: An announcement

japridemor wrote:

Sounds awesome. Does this apply to Drones, Mines, Boarding Pods, Battlesats and such as well?

Drones, Boarding Pods, and the like are now an explicit subset of "fighters", so they can all be customized accordingly.

Minefields have been changed from discrete, individual "mines" to area-effect templates, along the lines of minefields in Iron Stars.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

Great news.

-does the new starmada include area damage effects? (several hexes)
-are there some rules for stationary installations (eg asteroids habitats, planetary bases etc.?)
-is there a tactical campaign system included? maybe as scenario tree, or can we link scenarios so that the outcome of one is important for the next?

Re: An announcement

cricket wrote:
Nahuris wrote:

One question, and a simple yes or no is fine, are there going to be options for "torpedo" type weapons?

By "torpedo" do you mean "seeking"?

If so, the answer is "yes". wink

<big happy dance>

Re: An announcement

Hello everyone,
Some questions about the new version of Starmada.
Will this new version of the Starmada game be compatable with the Starmada "X" version?  0r wll the Starmada Admiral version's ships be different and not able to be used with the 0lder(!) Starmada X ships?  (Much in the same way as StarmadaX ships and Starmada Compendium ships cannot really mix) 
If  so, I will pause on any new Starmada X designing and await the new game   8)   
[From the Star-Navy Dept: Stop all ship designs 'til further notice<LOL>]

Steven Gilchrist, Jacksonville, Fla, USA

PS:  We had a great 12,000 point game here in Jacksonville on Sunday.  We used expendibles, but allowed them only one weapon ability.  It was fun and only took 4 hours.  big_smile

Re: An announcement

Enpeze wrote:

-does the new starmada include area damage effects? (several hexes)

There is an "area effect" weapon trait.

-are there some rules for stationary installations (eg asteroids habitats, planetary bases etc.?)

I've never been quite sure what would be needed for "rules" about stationary installations. Wouldn't it make sense just to design a ship without engines? Or are there other things that would make sense?

In the Compendium there were some rules for space stations, but I wasn't really happy with them as they had the feel of "rules for the sake of rules". What do people see the need to model when it comes to installations that isn't already in the game?

-is there a tactical campaign system included? maybe as scenario tree, or can we link scenarios so that the outcome of one is important for the next?

Maaaaybe... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: An announcement

BeowulfJB wrote:

Some questions about the new version of Starmada.
Will this new version of the Starmada game be compatable with the Starmada "X" version?  0r wll the Starmada Admiral version's ships be different and not able to be used with the 0lder(!) Starmada X ships?  (Much in the same way as StarmadaX ships and Starmada Compendium ships cannot really mix)

I am finishing some "up-conversion" guidelines, so while Compendium and/or X ships won't be usable "as is" in an Admiralty Edition game, they will be easily converted.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com